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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2015-07-29 22:37:37 -04:00
Machines Got at least as far as putting a single dot at the player 0 and player 1 positions. Which may or may not be accurate. 2015-07-29 22:37:37 -04:00
OSBindings/Mac It appears ARC extends its reach into C++ nowadays. Fixed additional retain cycle. 2015-07-27 21:17:53 -04:00
Outputs More tweaks to provide a stable image, at least for the time being. 2015-07-27 20:18:25 -04:00
Processors/6502 With a slight tweak to the informal protocol used for 6502 memory access cycles, ensured the wait strobe actually halts the CPU, to give a more accurate linking of machine time to real time. 2015-07-26 15:55:19 -04:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE
README.md

CLK

An attempt to unify my various bits of emulation; we'll see.