1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-07-16 22:28:57 +00:00
CLK/Machines/Atari2600/TIA.cpp
2017-01-29 14:00:01 -05:00

213 lines
4.4 KiB
C++

//
// TIA.cpp
// Clock Signal
//
// Created by Thomas Harte on 28/01/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#include "TIA.hpp"
using namespace Atari2600;
namespace {
const int cycles_per_line = 228;
const double NTSC_clock_rate = 1194720;
const double PAL_clock_rate = 1182298;
}
TIA::TIA() :
horizontal_counter_(0)
{
crt_.reset(new Outputs::CRT::CRT(228, 1, 263, Outputs::CRT::ColourSpace::YIQ, 228, 1, false, 1));
crt_->set_output_device(Outputs::CRT::Television);
// this is the NTSC phase offset function; see below for PAL
crt_->set_composite_sampling_function(
"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
"{"
"uint c = texture(texID, coordinate).r;"
"uint y = c & 14u;"
"uint iPhase = (c >> 4);"
"float phaseOffset = 6.283185308 * float(iPhase) / 13.0 + 5.074880441076923;"
"return mix(float(y) / 14.0, step(1, iPhase) * cos(phase + phaseOffset), amplitude);"
"}");
/* speaker_->set_input_rate((float)(get_clock_rate() / 38.0));*/
}
TIA::~TIA()
{
}
/*void Machine::switch_region()
{
// the PAL function
crt_->set_composite_sampling_function(
"float composite_sample(usampler2D texID, vec2 coordinate, vec2 iCoordinate, float phase, float amplitude)"
"{"
"uint c = texture(texID, coordinate).r;"
"uint y = c & 14u;"
"uint iPhase = (c >> 4);"
"uint direction = iPhase & 1u;"
"float phaseOffset = float(7u - direction) + (float(direction) - 0.5) * 2.0 * float(iPhase >> 1);"
"phaseOffset *= 6.283185308 / 12.0;"
"return mix(float(y) / 14.0, step(4, (iPhase + 2u) & 15u) * cos(phase + phaseOffset), amplitude);"
"}");
crt_->set_new_timing(228, 312, Outputs::CRT::ColourSpace::YUV, 228, 1, true);
is_pal_region_ = true;
speaker_->set_input_rate((float)(get_clock_rate() / 38.0));
set_clock_rate(PAL_clock_rate);
}*/
// justification for +5: "we need to wait at least 71 [clocks] before the HMOVE operation is complete";
// which will take 16*4 + 2 = 66 cycles from the first compare, implying the first compare must be
// in five cycles from now
void TIA::run_for_cycles(int number_of_cycles)
{
// if part way through a line, definitely perform a partial, at most up to the end of the line
if(horizontal_counter_)
{
int cycles = std::min(number_of_cycles, cycles_per_line - horizontal_counter_);
output_for_cycles(cycles);
horizontal_counter_ = (horizontal_counter_ + cycles) % cycles_per_line;
number_of_cycles -= cycles;
}
// output full lines for as long as possible
while(number_of_cycles >= cycles_per_line)
{
output_line();
number_of_cycles -= cycles_per_line;
}
// partly start a new line if necessary
if(number_of_cycles)
{
output_for_cycles(number_of_cycles);
horizontal_counter_ = (horizontal_counter_ + number_of_cycles) % cycles_per_line;
}
}
void TIA::set_vsync(bool vsync)
{
}
void TIA::set_vblank(bool vblank)
{
}
void TIA::reset_horizontal_counter()
{
}
int TIA::get_cycles_until_horizontal_blank(unsigned int from_offset)
{
return cycles_per_line - (horizontal_counter_ + (int)from_offset) % cycles_per_line;
}
void TIA::set_background_colour(uint8_t colour)
{
}
void TIA::set_playfield(uint16_t offset, uint8_t value)
{
}
void TIA::set_playfield_control_and_ball_size(uint8_t value)
{
}
void TIA::set_playfield_ball_colour(uint8_t colour)
{
}
void TIA::set_player_number_and_size(int player, uint8_t value)
{
}
void TIA::set_player_graphic(int player, uint8_t value)
{
}
void TIA::set_player_reflected(int player, bool reflected)
{
}
void TIA::set_player_delay(int player, bool delay)
{
}
void TIA::set_player_position(int player)
{
}
void TIA::set_player_motion(int player, uint8_t motion)
{
}
void TIA::set_player_missile_colour(int player, uint8_t colour)
{
}
void TIA::set_missile_enable(int missile, bool enabled)
{
}
void TIA::set_missile_position(int missile)
{
}
void TIA::set_missile_position_to_player(int missile)
{
}
void TIA::set_missile_motion(int missile, uint8_t motion)
{
}
void TIA::set_ball_enable(bool enabled)
{
}
void TIA::set_ball_delay(bool delay)
{
}
void TIA::set_ball_position()
{
}
void TIA::set_ball_motion(uint8_t motion)
{
}
void TIA::move()
{
}
void TIA::clear_motion()
{
}
uint8_t TIA::get_collision_flags(int offset)
{
return 0xff;
}
void TIA::clear_collision_flags()
{
}
void TIA::output_for_cycles(int number_of_cycles)
{
}
void TIA::output_line()
{
}