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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Outputs/CRT/Internals
2016-11-16 10:59:12 +08:00
..
Shaders .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
CRTConstants.hpp Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix. 2016-06-29 21:16:34 -04:00
CRTInputBufferBuilder.cpp Attempted fully to perfect memove, albeit that it's not affecting either current machine. 2016-05-09 07:44:05 -04:00
CRTInputBufferBuilder.hpp Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock. 2016-05-09 07:02:12 -04:00
CRTOpenGL.cpp Eliminated zoned clearing, in favour of a complete buffer clear on each load and attempted to reduce locking. But imperfectly. 2016-11-16 10:59:12 +08:00
CRTOpenGL.hpp Introduced an intermediate buffer that collects lines before flushing them to the output buffer. 2016-11-16 10:49:18 +08:00
Flywheel.hpp Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
OpenGL.hpp
TextureTarget.cpp .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
TextureTarget.hpp