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i.e. sets of keys that don't amount to an entire keyboard in the modern sense. Experimentally used by the Master System for its reset key.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//
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// Keyboard.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 10/9/17.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#include "Keyboard.hpp"
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using namespace Inputs;
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Keyboard::Keyboard() {
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for(int k = 0; k < int(Key::Help); ++k) {
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observed_keys_.insert(Key(k));
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}
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}
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Keyboard::Keyboard(const std::set<Key> &observed_keys) : observed_keys_(observed_keys), is_exclusive_(false) {}
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void Keyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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std::size_t key_offset = static_cast<std::size_t>(key);
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if(key_offset >= key_states_.size()) {
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key_states_.resize(key_offset+1, false);
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}
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key_states_[key_offset] = is_pressed;
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if(delegate_) delegate_->keyboard_did_change_key(this, key, is_pressed);
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}
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void Keyboard::reset_all_keys() {
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std::fill(key_states_.begin(), key_states_.end(), false);
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if(delegate_) delegate_->reset_all_keys(this);
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}
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void Keyboard::set_delegate(Delegate *delegate) {
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delegate_ = delegate;
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}
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bool Keyboard::get_key_state(Key key) {
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std::size_t key_offset = static_cast<std::size_t>(key);
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if(key_offset >= key_states_.size()) return false;
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return key_states_[key_offset];
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}
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const std::set<Keyboard::Key> &Keyboard::observed_keys() {
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return observed_keys_;
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}
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bool Keyboard::is_exclusive() {
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return is_exclusive_;
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}
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