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CLK/ClockReceiver/ClockDeferrer.hpp

83 lines
2.4 KiB
C++

//
// ClockDeferrer.hpp
// Clock Signal
//
// Created by Thomas Harte on 23/08/2018.
// Copyright © 2018 Thomas Harte. All rights reserved.
//
#ifndef ClockDeferrer_h
#define ClockDeferrer_h
#include <functional>
#include <vector>
/*!
A ClockDeferrer maintains a list of ordered actions and the times at which
they should happen, and divides a total execution period up into the portions
that occur between those actions, triggering each action when it is reached.
*/
template <typename TimeUnit> class ClockDeferrer {
public:
/// Constructs a ClockDeferrer that will call target(period) in between deferred actions.
ClockDeferrer(std::function<void(TimeUnit)> &&target) : target_(std::move(target)) {}
/*!
Schedules @c action to occur in @c delay units of time.
Actions must be scheduled in the order they will occur. It is undefined behaviour
to schedule them out of order.
*/
void defer(TimeUnit delay, const std::function<void(void)> &action) {
pending_actions_.emplace_back(delay, action);
}
/*!
Runs for @c length units of time.
The constructor-supplied target will be called with one or more periods that add up to @c length;
any scheduled actions will be called between periods.
*/
void run_for(TimeUnit length) {
// If there are no pending actions, just run for the entire length.
// This should be the normal branch.
if(pending_actions_.empty()) {
target_(length);
return;
}
// Divide the time to run according to the pending actions.
while(length > TimeUnit(0)) {
TimeUnit next_period = pending_actions_.empty() ? length : std::min(length, pending_actions_[0].delay);
target_(next_period);
length -= next_period;
off_t performances = 0;
for(auto &action: pending_actions_) {
action.delay -= next_period;
if(!action.delay) {
action.action();
++performances;
}
}
if(performances) {
pending_actions_.erase(pending_actions_.begin(), pending_actions_.begin() + performances);
}
}
}
private:
std::function<void(TimeUnit)> target_;
// The list of deferred actions.
struct DeferredAction {
TimeUnit delay;
std::function<void(void)> action;
DeferredAction(TimeUnit delay, const std::function<void(void)> &action) : delay(delay), action(std::move(action)) {}
};
std::vector<DeferredAction> pending_actions_;
};
#endif /* ClockDeferrer_h */