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CLK
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Thomas Harte
3437781abd
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
..
CSAtari2600.h
Okay, so then here's a first shot at the Objective-C -> C++ bridge for the Electron.
2016-01-04 23:16:37 -05:00
CSAtari2600.mm
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
CSElectron.h
Implemented keyboard input.
2016-01-11 19:48:31 -05:00
CSElectron.mm
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
CSMachine.h
Started working on a shell for the Electron emulation, including factoring out the common CRT delegate -> Objective-C bridging, serial dispatch queue and frameskipping logic from the Atari 2600 shell.
2016-01-04 23:12:47 -05:00
CSMachine.mm
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
CSMachine+Subclassing.h
Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces.
2016-01-12 16:54:09 -05:00
KeyCodes.h
Implemented keyboard input.
2016-01-11 19:48:31 -05:00