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CLK/Machines/MSX/Cartridges/Konami.hpp
Thomas Harte 294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00

60 lines
1.4 KiB
C++

//
// Konami.hpp
// Clock Signal
//
// Created by Thomas Harte on 04/01/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#ifndef Konami_hpp
#define Konami_hpp
#include "../ROMSlotHandler.hpp"
namespace MSX {
namespace Cartridge {
class KonamiROMSlotHandler: public ROMSlotHandler {
public:
KonamiROMSlotHandler(MSX::MemoryMap &map, int slot) :
map_(map), slot_(slot) {}
void write(uint16_t address, uint8_t value, bool pc_is_outside_bios) final {
switch(address >> 13) {
default:
if(pc_is_outside_bios) confidence_counter_.add_miss();
break;
case 3:
if(pc_is_outside_bios) {
if(address == 0x6000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
map_.map(slot_, value * 0x2000, 0x6000, 0x2000);
break;
case 4:
if(pc_is_outside_bios) {
if(address == 0x8000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
map_.map(slot_, value * 0x2000, 0x8000, 0x2000);
break;
case 5:
if(pc_is_outside_bios) {
if(address == 0xa000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
}
map_.map(slot_, value * 0x2000, 0xa000, 0x2000);
break;
}
}
virtual std::string debug_type() final {
return "K";
}
private:
MSX::MemoryMap &map_;
int slot_;
};
}
}
#endif /* Konami_hpp */