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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00
CLK/OSBindings/Mac/Clock Signal
2015-07-23 22:51:53 -04:00
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Assets.xcassets/AppIcon.appiconset Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00
Base.lproj Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions. 2015-07-23 22:51:53 -04:00
AppDelegate.swift Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00
Atari2600.h A full communication pathway now leads to Atari2600.mm (for now) being in possession of a frame and receiving a command to draw, with a suitable OpenGL context being active and whatever is drawn subsequently appearing. 2015-07-23 20:45:07 -04:00
Atari2600.mm A full communication pathway now leads to Atari2600.mm (for now) being in possession of a frame and receiving a command to draw, with a suitable OpenGL context being active and whatever is drawn subsequently appearing. 2015-07-23 20:45:07 -04:00
Atari2600Document.swift Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions. 2015-07-23 22:51:53 -04:00
Clock Signal.entitlements Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00
ClockSignal-Bridging-Header.h Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm. 2015-07-16 22:14:40 -04:00
Info.plist Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00
OpenGLView.h A full communication pathway now leads to Atari2600.mm (for now) being in possession of a frame and receiving a command to draw, with a suitable OpenGL context being active and whatever is drawn subsequently appearing. 2015-07-23 20:45:07 -04:00
OpenGLView.m Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions. 2015-07-23 22:51:53 -04:00