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CLK
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CLK
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CRT
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Internals
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Thomas Harte
6cb95b4fc5
Switched to passing around
std::string
s rather than
char *
s, because they should be easier to capture.
2017-02-20 10:35:33 -05:00
..
Shaders
Switched to passing around
std::string
s rather than
char *
s, because they should be easier to capture.
2017-02-20 10:35:33 -05:00
ArrayBuilder.cpp
Resolved spurious static analyser complaint: input_size and output_size aren't supposed to have defined values if input or output is null. But whatever.
2017-02-11 13:36:09 -05:00
ArrayBuilder.hpp
…
CRTConstants.hpp
…
CRTOpenGL.cpp
Switched to passing around
std::string
s rather than
char *
s, because they should be easier to capture.
2017-02-20 10:35:33 -05:00
CRTOpenGL.hpp
Switched to passing around
std::string
s rather than
char *
s, because they should be easier to capture.
2017-02-20 10:35:33 -05:00
Flywheel.hpp
…
OpenGL.hpp
…
TextureBuilder.cpp
Made a further attempt to prevent overwrites.
2017-02-05 17:47:34 -05:00
TextureBuilder.hpp
Added an extra flag to avoid potential race condition on is_full_, being reset from the background despite a write area not having been allocated.
2017-01-29 16:11:29 -05:00
TextureTarget.cpp
…
TextureTarget.hpp
…