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CLK/OSBindings/Mac/Clock Signal/Views
2016-03-19 22:54:56 -04:00
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CSOpenGLView.h Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CSOpenGLView.m Made sure GL context isn't activated until it's locked. 2016-03-19 22:54:56 -04:00