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CLK
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CLK
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CRT
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History
Thomas Harte
4ee4400801
Removed dead code.
2016-11-16 11:57:22 +08:00
..
Shaders
.reset
is the more normal way to reassign a
unique_ptr
.
2016-06-23 20:52:44 -04:00
CRTConstants.hpp
Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
2016-06-29 21:16:34 -04:00
CRTInputBufferBuilder.cpp
Attempted fully to perfect
memove
, albeit that it's not affecting either current machine.
2016-05-09 07:44:05 -04:00
CRTInputBufferBuilder.hpp
Switched to a more rational interface, ensured
output_level
will work when eventually needed, and that neither it nor
output_data
attempts a recursive lock.
2016-05-09 07:02:12 -04:00
CRTOpenGL.cpp
Removed dead code.
2016-11-16 11:57:22 +08:00
CRTOpenGL.hpp
At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines.
2016-11-16 11:34:05 +08:00
Flywheel.hpp
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
2016-05-11 22:11:01 -04:00
OpenGL.hpp
Wrapped this up as explicitly only the Mac thing to do.
2016-03-08 22:53:29 -05:00
TextureTarget.cpp
.reset
is the more normal way to reassign a
unique_ptr
.
2016-06-23 20:52:44 -04:00
TextureTarget.hpp
Fixed those issues breaking GL state, I hope.
2016-05-01 16:17:52 -04:00