This website requires JavaScript.
Explore
Mirrors
Help
Sign In
6502
/
CLK
Watch
1
Star
0
Fork
0
You've already forked CLK
mirror of
https://github.com/TomHarte/CLK.git
synced
2025-02-16 18:30:32 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
CLK
/
Outputs
/
CRT
/
Internals
History
Thomas Harte
4ff33254e1
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
2016-12-06 18:48:30 -05:00
..
Shaders
Switched to suffix underscores.
2016-11-21 11:57:45 +08:00
ArrayBuilder.cpp
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
2016-12-06 18:48:30 -05:00
ArrayBuilder.hpp
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
2016-12-06 18:48:30 -05:00
CRTConstants.hpp
…
CRTOpenGL.cpp
Moved underscores, removed indirections where they're not necessary, converted those names that were still looking very Objective-C and moved the GL fence variable into the private area, where it should always have been.
2016-11-21 12:14:52 +08:00
CRTOpenGL.hpp
Sought to shift locking back up to the CRT. And to be a bit more RAII-ish.
2016-12-06 18:48:30 -05:00
Flywheel.hpp
…
OpenGL.hpp
…
TextureBuilder.cpp
…
TextureBuilder.hpp
Made an attempt to shuffle the texture builder to a similar flush/submit pattern as the input builder. Don't care about thread safety yet, as it's obvious I'm going to need to move that back up to the CRT.
2016-12-06 07:24:07 -05:00
TextureTarget.cpp
…
TextureTarget.hpp
Fixed those issues breaking GL state, I hope.
2016-05-01 16:17:52 -04:00