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87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
//
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// MultiJoystickMachine.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/02/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#include "MultiJoystickMachine.hpp"
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#include <algorithm>
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using namespace Analyser::Dynamic;
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namespace {
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class MultiJoystick: public Inputs::Joystick {
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public:
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MultiJoystick(std::vector<MachineTypes::JoystickMachine *> &machines, std::size_t index) {
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for(const auto &machine: machines) {
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const auto &joysticks = machine->get_joysticks();
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if(joysticks.size() >= index) {
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joysticks_.push_back(joysticks[index].get());
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}
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}
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}
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const std::vector<Input> &get_inputs() final {
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if(inputs.empty()) {
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for(const auto &joystick: joysticks_) {
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std::vector<Input> joystick_inputs = joystick->get_inputs();
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for(const auto &input: joystick_inputs) {
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if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
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inputs.push_back(input);
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}
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}
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}
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}
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return inputs;
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}
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void set_input(const Input &digital_input, bool is_active) final {
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for(const auto &joystick: joysticks_) {
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joystick->set_input(digital_input, is_active);
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}
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}
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void set_input(const Input &digital_input, float value) final {
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for(const auto &joystick: joysticks_) {
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joystick->set_input(digital_input, value);
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}
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}
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void reset_all_inputs() final {
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for(const auto &joystick: joysticks_) {
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joystick->reset_all_inputs();
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}
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}
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private:
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std::vector<Input> inputs;
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std::vector<Inputs::Joystick *> joysticks_;
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};
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}
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MultiJoystickMachine::MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) {
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std::size_t total_joysticks = 0;
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std::vector<MachineTypes::JoystickMachine *> joystick_machines;
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for(const auto &machine: machines) {
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auto joystick_machine = machine->joystick_machine();
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if(joystick_machine) {
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joystick_machines.push_back(joystick_machine);
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total_joysticks = std::max(total_joysticks, joystick_machine->get_joysticks().size());
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}
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}
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for(std::size_t index = 0; index < total_joysticks; ++index) {
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joysticks_.emplace_back(new MultiJoystick(joystick_machines, index));
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}
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}
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const std::vector<std::unique_ptr<Inputs::Joystick>> &MultiJoystickMachine::get_joysticks() {
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return joysticks_;
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}
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