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294e09f275
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
//
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// Konami.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#ifndef Konami_hpp
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#define Konami_hpp
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#include "../ROMSlotHandler.hpp"
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namespace MSX {
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namespace Cartridge {
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class KonamiROMSlotHandler: public ROMSlotHandler {
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public:
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KonamiROMSlotHandler(MSX::MemoryMap &map, int slot) :
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map_(map), slot_(slot) {}
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void write(uint16_t address, uint8_t value, bool pc_is_outside_bios) final {
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switch(address >> 13) {
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default:
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if(pc_is_outside_bios) confidence_counter_.add_miss();
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break;
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case 3:
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if(pc_is_outside_bios) {
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if(address == 0x6000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
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}
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map_.map(slot_, value * 0x2000, 0x6000, 0x2000);
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break;
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case 4:
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if(pc_is_outside_bios) {
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if(address == 0x8000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
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}
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map_.map(slot_, value * 0x2000, 0x8000, 0x2000);
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break;
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case 5:
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if(pc_is_outside_bios) {
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if(address == 0xa000) confidence_counter_.add_hit(); else confidence_counter_.add_equivocal();
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}
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map_.map(slot_, value * 0x2000, 0xa000, 0x2000);
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break;
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}
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}
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virtual std::string debug_type() final {
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return "K";
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}
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private:
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MSX::MemoryMap &map_;
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int slot_;
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};
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}
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}
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#endif /* Konami_hpp */
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