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Thomas Harte
58908b60ac
So, provisionally: this looks like (i) the one cycle to write; plus (ii) the number of cycles to get to the end of the pixels (which is _horizontalTimer+1 for me because _horizontalTimer = 0 is a pixel); plus (iii) one cycle of latency to wake up. Am I making that up? Time will tell.
2015-07-30 15:49:38 -04:00
..
Atari2600.cpp
So, provisionally: this looks like (i) the one cycle to write; plus (ii) the number of cycles to get to the end of the pixels (which is _horizontalTimer+1 for me because _horizontalTimer = 0 is a pixel); plus (iii) one cycle of latency to wake up. Am I making that up? Time will tell.
2015-07-30 15:49:38 -04:00
Atari2600.hpp
Made a first tentative attempt at supporting all eight sprite modes.
2015-07-30 11:52:28 -04:00