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CLK/Machines/Enterprise/Keyboard.hpp
2024-01-16 23:34:46 -05:00

64 lines
2.3 KiB
C++

//
// Keyboard.hpp
// Clock Signal
//
// Created by Thomas Harte on 17/06/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#pragma once
#include "../KeyboardMachine.hpp"
#include "../Utility/Typer.hpp"
namespace Enterprise {
#define KeyCode(line, mask) (line << 8) | mask
enum class Key: uint16_t {
N = 0x0000 | 0x01, Backslash = 0x0000 | 0x02, B = 0x0000 | 0x04, C = 0x0000 | 0x08,
V = 0x0000 | 0x10, X = 0x0000 | 0x20, Z = 0x0000 | 0x40, LeftShift = 0x0000 | 0x80,
H = 0x0100 | 0x01, Lock = 0x0100 | 0x02, G = 0x0100 | 0x04, D = 0x0100 | 0x08,
F = 0x0100 | 0x10, S = 0x0100 | 0x20, A = 0x0100 | 0x40, Control = 0x0100 | 0x80,
U = 0x0200 | 0x01, Q = 0x0200 | 0x02, Y = 0x0200 | 0x04, R = 0x0200 | 0x08,
T = 0x0200 | 0x10, E = 0x0200 | 0x20, W = 0x0200 | 0x40, Tab = 0x0200 | 0x80,
k7 = 0x0300 | 0x01, k1 = 0x0300 | 0x02, k6 = 0x0300 | 0x04, k4 = 0x0300 | 0x08,
k5 = 0x0300 | 0x10, k3 = 0x0300 | 0x20, k2 = 0x0300 | 0x40, Escape = 0x0300 | 0x80,
F4 = 0x0400 | 0x01, F8 = 0x0400 | 0x02, F3 = 0x0400 | 0x04, F6 = 0x0400 | 0x08,
F5 = 0x0400 | 0x10, F7 = 0x0400 | 0x20, F2 = 0x0400 | 0x40, F1 = 0x0400 | 0x80,
k8 = 0x0500 | 0x01, k9 = 0x0500 | 0x04, Hyphen = 0x0500 | 0x08,
k0 = 0x0500 | 0x10, Caret = 0x0500 | 0x20, Erase = 0x0500 | 0x40,
J = 0x0600 | 0x01, K = 0x0600 | 0x04, Semicolon = 0x0600 | 0x08,
L = 0x0600 | 0x10, Colon = 0x0600 | 0x20, CloseSquareBracket = 0x0600 | 0x40,
Stop = 0x0700 | 0x01, Down = 0x0700 | 0x02, Right = 0x0700 | 0x04, Up = 0x0700 | 0x08,
Hold = 0x0700 | 0x10, Left = 0x0700 | 0x20, Enter = 0x0700 | 0x40, Alt = 0x0700 | 0x80,
M = 0x0800 | 0x01, Delete = 0x0800 | 0x02, Comma = 0x0800 | 0x04,
ForwardSlash = 0x0800 | 0x08,
FullStop = 0x0800 | 0x10,
RightShift = 0x0800 | 0x20, Space = 0x0800 | 0x40, Insert = 0x0800 | 0x80,
I = 0x0900 | 0x01, O = 0x0900 | 0x04, At = 0x0900 | 0x08,
P = 0x0900 | 0x10,
OpenSquareBracket = 0x0900 | 0x20
};
#undef KeyCode
struct KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final;
};
struct CharacterMapper: public ::Utility::CharacterMapper {
const uint16_t *sequence_for_character(char character) const override;
};
}