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161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
//
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// Audio.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/11/2021.
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#pragma once
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#include <atomic>
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#include <cstdint>
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#include "DMADevice.hpp"
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#include "../../ClockReceiver/ClockReceiver.hpp"
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#include "../../Concurrency/AsyncTaskQueue.hpp"
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#include "../../Outputs/Speaker/Implementation/LowpassSpeaker.hpp"
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namespace Amiga {
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class Audio: public DMADevice<4> {
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public:
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Audio(Chipset &chipset, uint16_t *ram, size_t word_size, float output_rate);
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/// Idiomatic call-in for DMA scheduling; indicates that this class may
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/// perform a DMA access for the stated channel now.
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bool advance_dma(int channel);
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/// Advances output by one DMA window, which is implicitly two cycles
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/// at the output rate that was specified to the constructor.
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void output();
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/// Sets the total number of words to fetch for the given channel.
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void set_length(int channel, uint16_t);
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/// Sets the number of DMA windows between each 8-bit output,
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/// in the same time base as @c ticks_per_line.
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void set_period(int channel, uint16_t);
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/// Sets the output volume for the given channel; if bit 6 is set
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/// then output is maximal; otherwise bits 0–5 select
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/// a volume of [0–63]/64, on a logarithmic scale.
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void set_volume(int channel, uint16_t);
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/// Sets the next two samples of audio to output.
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template <bool is_external = true> void set_data(int channel, uint16_t);
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/// Provides a copy of the DMA enable flags, for the purpose of
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/// determining which channels are enabled for DMA.
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void set_channel_enables(uint16_t);
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/// Sets which channels, if any, modulate period or volume of
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/// their neighbours.
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void set_modulation_flags(uint16_t);
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/// Sets which interrupt requests are currently active.
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void set_interrupt_requests(uint16_t);
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/// Obtains the output source.
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Outputs::Speaker::Speaker *get_speaker() {
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return &speaker_;
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}
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private:
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struct Channel {
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// The data latch plus a count of unused samples
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// in the latch, which will always be 0, 1 or 2.
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uint16_t data = 0x0000;
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bool wants_data = false;
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uint16_t data_latch = 0x0000;
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// The DMA address; unlike most of the Amiga Chipset,
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// the user posts a value to feed a pointer, rather
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// than having access to the pointer itself.
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bool should_reload_address = false;
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uint32_t data_address = 0x0000'0000;
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// Number of words remaining in DMA data.
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uint16_t length = 0;
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uint16_t length_counter = 0;
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// Number of ticks between each sample, plus the
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// current counter, which counts downward.
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uint16_t period = 0;
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uint16_t period_counter = 0;
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// Modulation / attach flags.
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bool attach_period = false;
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bool attach_volume = false;
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// Output volume, [0, 64].
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uint8_t volume = 0;
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uint8_t volume_latch = 0;
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// Indicates whether DMA is enabled for this channel.
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bool dma_enabled = false;
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// Records whether this audio interrupt is pending.
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bool interrupt_pending = false;
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bool will_request_interrupt = false;
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// Replicates the Hardware Reference Manual state machine;
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// comments indicate which of the documented states each
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// label refers to.
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enum class State {
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Disabled, // 000
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WaitingForDummyDMA, // 001
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WaitingForDMA, // 101
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PlayingHigh, // 010
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PlayingLow, // 011
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} state = State::Disabled;
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/// Dispatches to the appropriate templatised output for the current state.
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/// @param moduland The channel to modulate, if modulation is enabled.
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/// @returns @c true if an interrupt should be posted; @c false otherwise.
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bool output(Channel *moduland);
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/// Applies dynamic logic for @c state, mostly testing for potential state transitions.
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/// @param moduland The channel to modulate, if modulation is enabled.
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/// @returns @c true if an interrupt should be posted; @c false otherwise.
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template <State state> bool output(Channel *moduland);
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/// Transitions from @c begin to @c end, calling the appropriate @c begin_state
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/// and taking any steps specific to that particular transition.
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/// @param moduland The channel to modulate, if modulation is enabled.
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/// @returns @c true if an interrupt should be posted; @c false otherwise.
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template <State begin, State end> bool transit(Channel *moduland);
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/// Begins @c state, performing all fixed logic that would otherwise have to be
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/// repeated endlessly in the relevant @c output.
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/// @param moduland The channel to modulate, if modulation is enabled.
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template <State state> void begin_state(Channel *moduland);
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/// Provides the common length-decrementing logic used when transitioning
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/// between PlayingHigh and PlayingLow in either direction.
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void decrement_length();
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// Output state.
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int8_t output_level = 0;
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uint8_t output_phase = 0;
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bool output_enabled = false;
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void reset_output_phase() {
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output_phase = 0;
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output_enabled = (volume_latch > 0) && !attach_period && !attach_volume;
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}
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} channels_[4];
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// Transient output state, and its destination.
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Outputs::Speaker::PushLowpass<true> speaker_;
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Concurrency::AsyncTaskQueue<true> queue_;
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using AudioBuffer = std::array<int16_t, 4096>;
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static constexpr int BufferCount = 3;
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AudioBuffer buffer_[BufferCount];
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std::atomic<bool> buffer_available_[BufferCount];
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size_t buffer_pointer_ = 0, sample_pointer_ = 0;
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};
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}
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