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CLK/Machines/Sinclair/Keyboard/Keyboard.hpp
2024-01-16 23:34:46 -05:00

75 lines
2.4 KiB
C++

//
// Keyboard.hpp
// Clock Signal
//
// Created by Thomas Harte on 10/10/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#pragma once
#include "../../KeyboardMachine.hpp"
#include "../../Utility/Typer.hpp"
namespace Sinclair::ZX::Keyboard {
enum class Machine {
ZX80, ZX81, ZXSpectrum
};
enum Key: uint16_t {
KeyShift = 0x0000 | 0x01, KeyZ = 0x0000 | 0x02, KeyX = 0x0000 | 0x04, KeyC = 0x0000 | 0x08, KeyV = 0x0000 | 0x10,
KeyA = 0x0100 | 0x01, KeyS = 0x0100 | 0x02, KeyD = 0x0100 | 0x04, KeyF = 0x0100 | 0x08, KeyG = 0x0100 | 0x10,
KeyQ = 0x0200 | 0x01, KeyW = 0x0200 | 0x02, KeyE = 0x0200 | 0x04, KeyR = 0x0200 | 0x08, KeyT = 0x0200 | 0x10,
Key1 = 0x0300 | 0x01, Key2 = 0x0300 | 0x02, Key3 = 0x0300 | 0x04, Key4 = 0x0300 | 0x08, Key5 = 0x0300 | 0x10,
Key0 = 0x0400 | 0x01, Key9 = 0x0400 | 0x02, Key8 = 0x0400 | 0x04, Key7 = 0x0400 | 0x08, Key6 = 0x0400 | 0x10,
KeyP = 0x0500 | 0x01, KeyO = 0x0500 | 0x02, KeyI = 0x0500 | 0x04, KeyU = 0x0500 | 0x08, KeyY = 0x0500 | 0x10,
KeyEnter = 0x0600 | 0x01, KeyL = 0x0600 | 0x02, KeyK = 0x0600 | 0x04, KeyJ = 0x0600 | 0x08, KeyH = 0x0600 | 0x10,
KeySpace = 0x0700 | 0x01, KeyM = 0x0700 | 0x04, KeyN = 0x0700 | 0x08, KeyB = 0x0700 | 0x10,
// The ZX80 and ZX81 keyboards have a full stop; the ZX Spectrum replaces that key with symbol shift.
KeyDot = 0x0700 | 0x02, KeySymbolShift = KeyDot,
// Add some virtual keys; these do not exist on a real ZX80, ZX81 or early Spectrum, those all were added to the 128kb Spectrums.
// Either way, they're a convenience.
KeyDelete = 0x0801,
KeyBreak, KeyLeft, KeyRight, KeyUp, KeyDown, KeyEdit, KeySpectrumDot, KeyComma,
};
class Keyboard {
public:
Keyboard(Machine machine);
void set_key_state(uint16_t key, bool is_pressed);
void clear_all_keys();
uint8_t read(uint16_t address);
private:
uint8_t key_states_[8];
const Machine machine_;
};
class KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
public:
KeyboardMapper(Machine machine);
uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const override;
private:
const Machine machine_;
};
class CharacterMapper: public ::Utility::CharacterMapper {
public:
CharacterMapper(Machine machine);
const uint16_t *sequence_for_character(char character) const override;
bool needs_pause_after_key(uint16_t key) const override;
private:
const Machine machine_;
};
}