.. |
Assets.xcassets/AppIcon.appiconset
|
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
|
2015-07-16 20:27:31 -04:00 |
Base.lproj
|
Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available.
|
2015-07-26 15:13:46 -04:00 |
AppDelegate.swift
|
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
|
2015-07-16 20:27:31 -04:00 |
Atari2600.h
|
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
|
2015-07-26 15:25:11 -04:00 |
Atari2600.mm
|
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
|
2015-07-26 15:25:11 -04:00 |
Atari2600Document.swift
|
Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available.
|
2015-07-26 15:13:46 -04:00 |
Clock Signal.entitlements
|
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
|
2015-07-16 20:27:31 -04:00 |
ClockSignal-Bridging-Header.h
|
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
|
2015-07-26 15:25:11 -04:00 |
CSCathodeRayView.h
|
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
|
2015-07-26 15:25:11 -04:00 |
CSCathodeRayView.m
|
Switched to idiomatic source name, ensured latest project name is in all appropriate header places, threw texture coordinates slightly into the shader mix.
|
2015-07-26 15:25:11 -04:00 |
Info.plist
|
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
|
2015-07-16 20:27:31 -04:00 |