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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00
CLK/Outputs/OpenGL
Thomas Harte 654a19ea15 Switches back to working on the scan shaders.
Pixels from the emulated machine are now starting to appear.
2018-11-12 22:52:26 -05:00
..
Primitives Switches enable_vertex_attribute_with_pointer to silent failure (versus glGetError). 2018-11-12 22:51:44 -05:00
Shaders Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00
CRTOpenGL.cpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
OpenGL.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
ScanTarget.cpp Switches back to working on the scan shaders. 2018-11-12 22:52:26 -05:00
ScanTarget.hpp Switches back to working on the scan shaders. 2018-11-12 22:52:26 -05:00
ScanTargetGLSLFragments.cpp Switches back to working on the scan shaders. 2018-11-12 22:52:26 -05:00
TextureBuilder.cpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
TextureBuilder.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00