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794 lines
28 KiB
C++
794 lines
28 KiB
C++
//
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// Fetch.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 01/01/2023.
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// Copyright © 2023 Thomas Harte. All rights reserved.
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//
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#pragma once
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namespace TI::TMS {
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/*
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Fetching routines follow below; they obey the following rules:
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1) input is a start position and an end position; they should perform the proper
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operations for the period: start <= time < end.
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2) times are measured relative to the an appropriate clock — they directly
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count access windows on the TMS and Master System, and cycles on a Yamaha.
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3) within each sequencer, cycle are numbered as per Grauw's timing diagrams. The difference
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between those and internal timing, if there is one, is handled by the dispatcher.
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4) all of these functions are templated with a `use_end` parameter. That will be true if
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end is < [cycles per line], false otherwise. So functions can use it to eliminate
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should-exit-now checks (which is likely to be the more usual path of execution).
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Provided for the benefit of the methods below:
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* the function external_slot(), which will perform any pending VRAM read/write.
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All functions should just spool data to intermediary storage. Fetching and drawing are decoupled.
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*/
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// MARK: - Address mask helpers.
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/// @returns An instance of @c AddressT with all top bits set down to and including
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/// bit @c end and all others clear.
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///
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/// So e.g. if @c AddressT is @c uint16_t and this VDP has a 15-bit address space then
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/// @c top_bits<10> will be the address with bits 15 to 10 (inclusive) set and the rest clear.
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template <typename AddressT, int end> constexpr AddressT top_bits() {
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return AddressT(~0) - AddressT((1 << end) - 1);
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}
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/// Modifies and returns @c source so that all bits above position @c n are set; the others are unmodified.
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template <int n, typename AddressT> constexpr AddressT bits(AddressT source = 0) {
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return AddressT(source | top_bits<AddressT, n>());
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}
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// MARK: - 171-window Dispatcher.
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template <Personality personality>
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template<bool use_end, typename SequencerT> void Base<personality>::dispatch(SequencerT &fetcher, int start, int end) {
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#define index(n) \
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if(use_end && end == n) return; \
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[[fallthrough]]; \
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case n: fetcher.template fetch<from_internal<personality, Clock::FromStartOfSync>(n)>();
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switch(start) {
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default: assert(false);
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index(0); index(1); index(2); index(3); index(4); index(5); index(6); index(7); index(8); index(9);
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index(10); index(11); index(12); index(13); index(14); index(15); index(16); index(17); index(18); index(19);
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index(20); index(21); index(22); index(23); index(24); index(25); index(26); index(27); index(28); index(29);
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index(30); index(31); index(32); index(33); index(34); index(35); index(36); index(37); index(38); index(39);
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index(40); index(41); index(42); index(43); index(44); index(45); index(46); index(47); index(48); index(49);
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index(50); index(51); index(52); index(53); index(54); index(55); index(56); index(57); index(58); index(59);
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index(60); index(61); index(62); index(63); index(64); index(65); index(66); index(67); index(68); index(69);
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index(70); index(71); index(72); index(73); index(74); index(75); index(76); index(77); index(78); index(79);
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index(80); index(81); index(82); index(83); index(84); index(85); index(86); index(87); index(88); index(89);
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index(90); index(91); index(92); index(93); index(94); index(95); index(96); index(97); index(98); index(99);
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index(100); index(101); index(102); index(103); index(104); index(105); index(106); index(107); index(108); index(109);
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index(110); index(111); index(112); index(113); index(114); index(115); index(116); index(117); index(118); index(119);
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index(120); index(121); index(122); index(123); index(124); index(125); index(126); index(127); index(128); index(129);
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index(130); index(131); index(132); index(133); index(134); index(135); index(136); index(137); index(138); index(139);
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index(140); index(141); index(142); index(143); index(144); index(145); index(146); index(147); index(148); index(149);
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index(150); index(151); index(152); index(153); index(154); index(155); index(156); index(157); index(158); index(159);
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index(160); index(161); index(162); index(163); index(164); index(165); index(166); index(167); index(168); index(169);
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index(170);
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}
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#undef index
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}
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// MARK: - Fetchers.
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template <Personality personality>
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struct TextFetcher {
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using AddressT = typename Base<personality>::AddressT;
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TextFetcher(Base<personality> *base, uint8_t y) :
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base(base),
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row_base(base->pattern_name_address_ & bits<10>(AddressT((y >> 3) * 40))),
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row_offset(base->pattern_generator_table_address_ & bits<11>(AddressT(y & 7))) {}
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void fetch_name(AddressT column, int slot = 0) {
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base->name_[slot] = base->ram_[row_base + column];
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}
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void fetch_pattern(AddressT column, int slot = 0) {
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base->fetch_line_buffer_->characters.shapes[column] = base->ram_[row_offset + size_t(base->name_[slot] << 3)];
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}
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Base<personality> *const base;
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const AddressT row_base;
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const AddressT row_offset;
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};
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template <Personality personality>
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struct CharacterFetcher {
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using AddressT = typename Base<personality>::AddressT;
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CharacterFetcher(Base<personality> *base, uint8_t y) :
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base(base),
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y(y),
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row_base(base->pattern_name_address_ & bits<10>(AddressT((y << 2)&~31)))
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{
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pattern_base = base->pattern_generator_table_address_;
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colour_base = base->colour_table_address_;
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colour_name_shift = 6;
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const ScreenMode mode = base->fetch_line_buffer_->screen_mode;
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if(mode == ScreenMode::Graphics || mode == ScreenMode::YamahaGraphics3) {
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// If this is high resolution mode, allow the row number to affect the pattern and colour addresses.
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pattern_base &= bits<13>(AddressT(((y & 0xc0) << 5)));
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colour_base &= bits<13>(AddressT(((y & 0xc0) << 5)));
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colour_base += AddressT(y & 7);
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colour_name_shift = 0;
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} else {
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colour_base &= bits<6, AddressT>();
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pattern_base &= bits<11, AddressT>();
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}
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if(mode == ScreenMode::MultiColour) {
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pattern_base += AddressT((y >> 2) & 7);
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} else {
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pattern_base += AddressT(y & 7);
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}
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}
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void fetch_name(int column) {
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base->tile_offset_ = base->ram_[row_base + AddressT(column)];
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}
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void fetch_pattern(int column) {
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base->fetch_line_buffer_->tiles.patterns[column][0] = base->ram_[pattern_base + AddressT(base->tile_offset_ << 3)];
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}
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void fetch_colour(int column) {
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base->fetch_line_buffer_->tiles.patterns[column][1] = base->ram_[colour_base + AddressT((base->tile_offset_ << 3) >> colour_name_shift)];
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}
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Base<personality> *const base;
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const uint8_t y;
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const AddressT row_base;
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AddressT pattern_base;
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AddressT colour_base;
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int colour_name_shift;
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};
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constexpr SpriteMode sprite_mode(ScreenMode screen_mode) {
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switch(screen_mode) {
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default:
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return SpriteMode::Mode2;
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case ScreenMode::MultiColour:
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case ScreenMode::ColouredText:
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case ScreenMode::Graphics:
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return SpriteMode::Mode1;
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case ScreenMode::SMSMode4:
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return SpriteMode::MasterSystem;
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}
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}
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// TODO: should this be extended to include Master System sprites?
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template <Personality personality, SpriteMode mode>
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class SpriteFetcher {
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public:
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using AddressT = typename Base<personality>::AddressT;
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// The Yamaha VDP adds an additional table when in Sprite Mode 2, the sprite colour
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// table, which is intended to fill the 512 bytes before the programmer-located sprite
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// attribute table.
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//
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// It partially enforces this proximity by forcing bits 7 and 8 to 0 in the address of
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// the attribute table, and forcing them to 1 but masking out bit 9 for the colour table.
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//
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// AttributeAddressMask is used to enable or disable that behaviour.
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static constexpr AddressT AttributeAddressMask = (mode == SpriteMode::Mode2) ? AddressT(~0x180) : AddressT(~0x000);
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SpriteFetcher(Base<personality> *base, uint8_t y) :
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base(base),
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y(y) {}
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void fetch_location(int slot) {
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fetch_xy(slot);
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if constexpr (mode == SpriteMode::Mode2) {
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fetch_xy(slot + 1);
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base->name_[0] = name(slot);
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base->name_[1] = name(slot + 1);
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}
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}
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void fetch_pattern(int slot) {
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switch(mode) {
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case SpriteMode::Mode1:
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fetch_image(slot, name(slot));
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break;
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case SpriteMode::Mode2:
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fetch_image(slot, base->name_[0]);
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fetch_image(slot + 1, base->name_[1]);
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break;
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}
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}
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void fetch_y(int sprite) {
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const AddressT address = base->sprite_attribute_table_address_ & AttributeAddressMask & bits<7>(AddressT(sprite << 2));
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const uint8_t sprite_y = base->ram_[address];
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base->posit_sprite(sprite, sprite_y, y);
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}
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private:
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void fetch_xy(int slot) {
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auto &buffer = *base->fetch_sprite_buffer_;
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buffer.active_sprites[slot].x =
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base->ram_[
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base->sprite_attribute_table_address_ & AttributeAddressMask & bits<7>(AddressT((buffer.active_sprites[slot].index << 2) | 1))
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];
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}
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uint8_t name(int slot) {
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auto &buffer = *base->fetch_sprite_buffer_;
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const AddressT address =
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base->sprite_attribute_table_address_ &
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AttributeAddressMask &
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bits<7>(AddressT((buffer.active_sprites[slot].index << 2) | 2));
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const uint8_t name = base->ram_[address] & (base->sprites_16x16_ ? ~3 : ~0);
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return name;
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}
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void fetch_image(int slot, uint8_t name) {
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uint8_t colour = 0;
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auto &sprite = base->fetch_sprite_buffer_->active_sprites[slot];
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switch(mode) {
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case SpriteMode::Mode1:
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// Fetch colour from the attribute table, per this sprite's slot.
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colour = base->ram_[
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base->sprite_attribute_table_address_ & bits<7>(AddressT((sprite.index << 2) | 3))
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];
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break;
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case SpriteMode::Mode2: {
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// Fetch colour from the colour table, per this sprite's slot and row.
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const AddressT colour_table_address = (base->sprite_attribute_table_address_ | ~AttributeAddressMask) & AddressT(~0x200);
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colour = base->ram_[
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colour_table_address &
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bits<9>(
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AddressT(sprite.index << 4) |
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AddressT(sprite.row)
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)
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];
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} break;
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}
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sprite.image[2] = colour;
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sprite.x -= sprite.early_clock();
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const AddressT graphic_location = base->sprite_generator_table_address_ & bits<11>(AddressT((name << 3) | sprite.row));
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sprite.image[0] = base->ram_[graphic_location];
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sprite.image[1] = base->ram_[graphic_location+16];
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if constexpr (SpriteBuffer::test_is_filling) {
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if(slot == ((mode == SpriteMode::Mode2) ? 7 : 3)) {
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base->fetch_sprite_buffer_->is_filling = false;
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}
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}
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}
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Base<personality> *const base;
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const uint8_t y;
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};
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template <Personality personality>
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struct SMSFetcher {
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using AddressT = typename Base<personality>::AddressT;
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struct RowInfo {
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AddressT pattern_address_base;
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AddressT sub_row[2];
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};
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SMSFetcher(Base<personality> *base, uint8_t y) :
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base(base),
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storage(static_cast<Storage<personality> *>(base)),
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y(y),
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horizontal_offset((y >= 16 || !storage->horizontal_scroll_lock_) ? (base->fetch_line_buffer_->latched_horizontal_scroll >> 3) : 0)
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{
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// Limit address bits in use if this is a SMS2 mode.
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const bool is_tall_mode = base->mode_timing_.pixel_lines != 192;
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const AddressT pattern_name_address = storage->pattern_name_address_ | (is_tall_mode ? 0x800 : 0);
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const AddressT pattern_name_offset = is_tall_mode ? 0x100 : 0;
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// Determine row info for the screen both (i) if vertical scrolling is applied; and (ii) if it isn't.
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// The programmer can opt out of applying vertical scrolling to the right-hand portion of the display.
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const int scrolled_row = (y + storage->latched_vertical_scroll_) % (is_tall_mode ? 256 : 224);
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scrolled_row_info.pattern_address_base = (pattern_name_address & bits<11>(AddressT((scrolled_row & ~7) << 3))) - pattern_name_offset;
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scrolled_row_info.sub_row[0] = AddressT((scrolled_row & 7) << 2);
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scrolled_row_info.sub_row[1] = AddressT(28 ^ ((scrolled_row & 7) << 2));
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if(storage->vertical_scroll_lock_) {
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static_row_info.pattern_address_base = bits<11>(AddressT(pattern_name_address & ((y & ~7) << 3))) - pattern_name_offset;
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static_row_info.sub_row[0] = AddressT((y & 7) << 2);
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static_row_info.sub_row[1] = 28 ^ AddressT((y & 7) << 2);
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} else static_row_info = scrolled_row_info;
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}
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void fetch_sprite(int sprite) {
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auto &sprite_buffer = *base->fetch_sprite_buffer_;
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sprite_buffer.active_sprites[sprite].x =
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base->ram_[
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storage->sprite_attribute_table_address_ & bits<7>((sprite_buffer.active_sprites[sprite].index << 1) | 0)
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] - (storage->shift_sprites_8px_left_ ? 8 : 0);
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const uint8_t name = base->ram_[
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storage->sprite_attribute_table_address_ & bits<7>((sprite_buffer.active_sprites[sprite].index << 1) | 1)
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] & (base->sprites_16x16_ ? ~1 : ~0);
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const AddressT graphic_location =
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storage->sprite_generator_table_address_ &
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bits<13>(AddressT((name << 5) | (sprite_buffer.active_sprites[sprite].row << 2)));
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sprite_buffer.active_sprites[sprite].image[0] = base->ram_[graphic_location];
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sprite_buffer.active_sprites[sprite].image[1] = base->ram_[graphic_location+1];
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sprite_buffer.active_sprites[sprite].image[2] = base->ram_[graphic_location+2];
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sprite_buffer.active_sprites[sprite].image[3] = base->ram_[graphic_location+3];
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}
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void fetch_tile_name(int column) {
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const RowInfo &row_info = column < 24 ? scrolled_row_info : static_row_info;
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const size_t scrolled_column = (column - horizontal_offset) & 0x1f;
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const size_t address = row_info.pattern_address_base + (scrolled_column << 1);
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auto &line_buffer = *base->fetch_line_buffer_;
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line_buffer.tiles.flags[column] = base->ram_[address+1];
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base->tile_offset_ = AddressT(
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(((line_buffer.tiles.flags[column]&1) << 8) | base->ram_[address]) << 5
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) + row_info.sub_row[(line_buffer.tiles.flags[column]&4) >> 2];
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}
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void fetch_tile_pattern(int column) {
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auto &line_buffer = *base->fetch_line_buffer_;
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line_buffer.tiles.patterns[column][0] = base->ram_[base->tile_offset_];
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line_buffer.tiles.patterns[column][1] = base->ram_[base->tile_offset_+1];
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line_buffer.tiles.patterns[column][2] = base->ram_[base->tile_offset_+2];
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line_buffer.tiles.patterns[column][3] = base->ram_[base->tile_offset_+3];
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}
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void posit_sprite(int sprite) {
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base->posit_sprite(sprite, base->ram_[storage->sprite_attribute_table_address_ & bits<8>(AddressT(sprite))], y);
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}
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Base<personality> *const base;
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const Storage<personality> *const storage;
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const uint8_t y;
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const int horizontal_offset;
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RowInfo scrolled_row_info, static_row_info;
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};
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// MARK: - TMS Sequencers.
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template <Personality personality>
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struct RefreshSequencer {
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RefreshSequencer(Base<personality> *base) : base(base) {}
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template <int cycle> void fetch() {
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if(cycle < 26 || (cycle & 1) || cycle >= 154) {
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base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
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}
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}
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Base<personality> *const base;
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};
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template <Personality personality>
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struct TextSequencer {
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template <typename... Args> TextSequencer(Args&&... args) : fetcher(std::forward<Args>(args)...) {}
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template <int cycle> void fetch() {
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// The first 30 and the final 4 slots are external.
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if constexpr (cycle < 30 || cycle >= 150) {
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fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
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return;
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} else {
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// For the 120 slots in between follow a three-step pattern of:
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constexpr int offset = cycle - 30;
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constexpr auto column = AddressT(offset / 3);
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switch(offset % 3) {
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case 0: // (1) fetch tile name.
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fetcher.fetch_name(column);
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break;
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case 1: // (2) external slot.
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fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
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break;
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case 2: // (3) fetch tile pattern.
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fetcher.fetch_pattern(column);
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break;
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}
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}
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}
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using AddressT = typename Base<personality>::AddressT;
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TextFetcher<personality> fetcher;
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};
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template <Personality personality>
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struct CharacterSequencer {
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template <typename... Args> CharacterSequencer(Args&&... args) :
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character_fetcher(std::forward<Args>(args)...),
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sprite_fetcher(std::forward<Args>(args)...) {}
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template <int cycle> void fetch() {
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if(cycle < 5) {
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character_fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
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}
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if(cycle == 5) {
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// Fetch: n1, c2, pat2a, pat2b, y3, x3, n3, c3, pat3a, pat3b.
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sprite_fetcher.fetch_pattern(2);
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sprite_fetcher.fetch_location(3);
|
|
sprite_fetcher.fetch_pattern(3);
|
|
}
|
|
|
|
if(cycle > 14 && cycle < 19) {
|
|
character_fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
|
|
// Fetch 8 new sprite Y coordinates, to begin selecting sprites for next line.
|
|
if(cycle == 19) {
|
|
sprite_fetcher.fetch_y(0); sprite_fetcher.fetch_y(1); sprite_fetcher.fetch_y(2); sprite_fetcher.fetch_y(3);
|
|
sprite_fetcher.fetch_y(4); sprite_fetcher.fetch_y(5); sprite_fetcher.fetch_y(6); sprite_fetcher.fetch_y(7);
|
|
}
|
|
|
|
// Body of line: tiles themselves, plus some additional potential sprites.
|
|
if(cycle >= 27 && cycle < 155) {
|
|
constexpr int offset = cycle - 27;
|
|
constexpr int block = offset >> 2;
|
|
constexpr int sub_block = offset & 3;
|
|
switch(sub_block) {
|
|
case 0: character_fetcher.fetch_name(block); break;
|
|
case 1:
|
|
if(!(block & 3)) {
|
|
character_fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
} else {
|
|
constexpr int sprite = 8 + ((block >> 2) * 3) + ((block & 3) - 1);
|
|
sprite_fetcher.fetch_y(sprite);
|
|
}
|
|
break;
|
|
case 2:
|
|
character_fetcher.fetch_pattern(block);
|
|
character_fetcher.fetch_colour(block);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
if(cycle >= 155 && cycle < 157) {
|
|
character_fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
|
|
if(cycle == 157) {
|
|
// Fetch: y0, x0, n0, c0, pat0a, pat0b, y1, x1, n1, c1, pat1a, pat1b, y2, x2.
|
|
sprite_fetcher.fetch_location(0);
|
|
sprite_fetcher.fetch_pattern(0);
|
|
sprite_fetcher.fetch_location(1);
|
|
sprite_fetcher.fetch_pattern(1);
|
|
sprite_fetcher.fetch_location(2);
|
|
}
|
|
}
|
|
|
|
using AddressT = typename Base<personality>::AddressT;
|
|
CharacterFetcher<personality> character_fetcher;
|
|
SpriteFetcher<personality, SpriteMode::Mode1> sprite_fetcher;
|
|
};
|
|
|
|
// MARK: - TMS fetch routines.
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_tms_refresh(uint8_t, int start, int end) {
|
|
RefreshSequencer sequencer(this);
|
|
dispatch<use_end>(sequencer, start, end);
|
|
}
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_tms_text(uint8_t y, int start, int end) {
|
|
TextSequencer<personality> sequencer(this, y);
|
|
dispatch<use_end>(sequencer, start, end);
|
|
}
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_tms_character(uint8_t y, int start, int end) {
|
|
CharacterSequencer<personality> sequencer(this, y);
|
|
dispatch<use_end>(sequencer, start, end);
|
|
}
|
|
|
|
// MARK: - Master System
|
|
|
|
template <Personality personality>
|
|
struct SMSSequencer {
|
|
template <typename... Args> SMSSequencer(Args&&... args) : fetcher(std::forward<Args>(args)...) {}
|
|
|
|
// Cf. https://www.smspower.org/forums/16485-GenesisMode4VRAMTiming with this implementation pegging
|
|
// window 0 to HSYNC low.
|
|
template <int cycle> void fetch() {
|
|
if(cycle < 3) {
|
|
fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
|
|
if(cycle == 3) {
|
|
fetcher.fetch_sprite(4);
|
|
fetcher.fetch_sprite(5);
|
|
fetcher.fetch_sprite(6);
|
|
fetcher.fetch_sprite(7);
|
|
}
|
|
|
|
if(cycle == 15 || cycle == 16) {
|
|
fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
|
|
if(cycle == 17) {
|
|
fetcher.posit_sprite(0); fetcher.posit_sprite(1); fetcher.posit_sprite(2); fetcher.posit_sprite(3);
|
|
fetcher.posit_sprite(4); fetcher.posit_sprite(5); fetcher.posit_sprite(6); fetcher.posit_sprite(7);
|
|
fetcher.posit_sprite(8); fetcher.posit_sprite(9); fetcher.posit_sprite(10); fetcher.posit_sprite(11);
|
|
fetcher.posit_sprite(12); fetcher.posit_sprite(13); fetcher.posit_sprite(14); fetcher.posit_sprite(15);
|
|
}
|
|
|
|
if(cycle >= 25 && cycle < 153) {
|
|
constexpr int offset = cycle - 25;
|
|
constexpr int block = offset >> 2;
|
|
constexpr int sub_block = offset & 3;
|
|
|
|
switch(sub_block) {
|
|
default: break;
|
|
|
|
case 0: fetcher.fetch_tile_name(block); break;
|
|
case 1:
|
|
if(!(block & 3)) {
|
|
fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
} else {
|
|
constexpr int sprite = (8 + ((block >> 2) * 3) + ((block & 3) - 1)) << 1;
|
|
fetcher.posit_sprite(sprite);
|
|
fetcher.posit_sprite(sprite+1);
|
|
}
|
|
break;
|
|
case 2: fetcher.fetch_tile_pattern(block); break;
|
|
}
|
|
}
|
|
|
|
if(cycle >= 153 && cycle < 157) {
|
|
fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
|
|
if(cycle == 157) {
|
|
fetcher.fetch_sprite(0);
|
|
fetcher.fetch_sprite(1);
|
|
fetcher.fetch_sprite(2);
|
|
fetcher.fetch_sprite(3);
|
|
}
|
|
|
|
if(cycle >= 169) {
|
|
fetcher.base->do_external_slot(to_internal<personality, Clock::TMSMemoryWindow, Clock::FromStartOfSync>(cycle));
|
|
}
|
|
}
|
|
|
|
using AddressT = typename Base<personality>::AddressT;
|
|
SMSFetcher<personality> fetcher;
|
|
};
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_sms([[maybe_unused]] uint8_t y, [[maybe_unused]] int start, [[maybe_unused]] int end) {
|
|
if constexpr (is_sega_vdp(personality)) {
|
|
SMSSequencer<personality> sequencer(this, y);
|
|
dispatch<use_end>(sequencer, start, end);
|
|
}
|
|
}
|
|
|
|
// MARK: - Yamaha
|
|
|
|
template <Personality personality>
|
|
template<ScreenMode mode> void Base<personality>::fetch_yamaha(uint8_t y, int end) {
|
|
CharacterFetcher character_fetcher(this, y);
|
|
TextFetcher text_fetcher(this, y);
|
|
SpriteFetcher<personality, sprite_mode(mode)> sprite_fetcher(this, y);
|
|
|
|
using Type = typename Storage<personality>::Event::Type;
|
|
while(Storage<personality>::next_event_->offset < end) {
|
|
switch(Storage<personality>::next_event_->type) {
|
|
case Type::External:
|
|
do_external_slot(Storage<personality>::next_event_->offset);
|
|
break;
|
|
|
|
case Type::Name:
|
|
switch(mode) {
|
|
case ScreenMode::Text: {
|
|
const auto column = AddressT(Storage<personality>::next_event_->id << 1);
|
|
|
|
text_fetcher.fetch_name(column, 0);
|
|
text_fetcher.fetch_name(column + 1, 1);
|
|
} break;
|
|
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = AddressT(Storage<personality>::next_event_->id << 2);
|
|
const auto start = pattern_name_address_ & bits<12>(AddressT((y >> 3) * 80));
|
|
|
|
name_[0] = ram_[start + column + 0];
|
|
name_[1] = ram_[start + column + 1];
|
|
name_[2] = ram_[start + column + 2];
|
|
name_[3] = ram_[start + column + 3];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics:
|
|
case ScreenMode::MultiColour:
|
|
case ScreenMode::ColouredText:
|
|
character_fetcher.fetch_name(Storage<personality>::next_event_->id);
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::Colour:
|
|
switch(mode) {
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = AddressT(Storage<personality>::next_event_->id);
|
|
const auto address = colour_table_address_ & bits<9>(AddressT((y >> 3) * 10));
|
|
auto &line_buffer = *fetch_line_buffer_;
|
|
line_buffer.characters.flags[column] = ram_[address + column];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics:
|
|
case ScreenMode::MultiColour:
|
|
case ScreenMode::ColouredText:
|
|
character_fetcher.fetch_colour(Storage<personality>::next_event_->id);
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::Pattern:
|
|
switch(mode) {
|
|
case ScreenMode::Text: {
|
|
const auto column = AddressT(Storage<personality>::next_event_->id << 1);
|
|
|
|
text_fetcher.fetch_pattern(column, 0);
|
|
text_fetcher.fetch_pattern(column + 1, 1);
|
|
} break;
|
|
|
|
case ScreenMode::YamahaText80: {
|
|
const auto column = Storage<personality>::next_event_->id << 2;
|
|
const auto start = pattern_generator_table_address_ & bits<11>(AddressT(y & 7));
|
|
auto &line_buffer = *fetch_line_buffer_;
|
|
|
|
line_buffer.characters.shapes[column + 0] = ram_[start + AddressT(name_[0] << 3)];
|
|
line_buffer.characters.shapes[column + 1] = ram_[start + AddressT(name_[1] << 3)];
|
|
line_buffer.characters.shapes[column + 2] = ram_[start + AddressT(name_[2] << 3)];
|
|
line_buffer.characters.shapes[column + 3] = ram_[start + AddressT(name_[3] << 3)];
|
|
} break;
|
|
|
|
case ScreenMode::Graphics:
|
|
case ScreenMode::MultiColour:
|
|
case ScreenMode::ColouredText:
|
|
character_fetcher.fetch_pattern(Storage<personality>::next_event_->id);
|
|
break;
|
|
|
|
case ScreenMode::YamahaGraphics3:
|
|
// As per comment elsewhere; my _guess_ is that G3 is slotted as if it were
|
|
// a bitmap mode, with the three bytes that describe each column fitting into
|
|
// the relevant windows.
|
|
character_fetcher.fetch_name(Storage<personality>::next_event_->id);
|
|
character_fetcher.fetch_colour(Storage<personality>::next_event_->id);
|
|
character_fetcher.fetch_pattern(Storage<personality>::next_event_->id);
|
|
break;
|
|
|
|
case ScreenMode::YamahaGraphics4:
|
|
case ScreenMode::YamahaGraphics5: {
|
|
const int column = Storage<personality>::next_event_->id << 2;
|
|
const auto start = bits<15>((y << 7) | column);
|
|
auto &line_buffer = *fetch_line_buffer_;
|
|
|
|
line_buffer.bitmap[column + 0] = ram_[pattern_name_address_ & AddressT(start + 0)];
|
|
line_buffer.bitmap[column + 1] = ram_[pattern_name_address_ & AddressT(start + 1)];
|
|
line_buffer.bitmap[column + 2] = ram_[pattern_name_address_ & AddressT(start + 2)];
|
|
line_buffer.bitmap[column + 3] = ram_[pattern_name_address_ & AddressT(start + 3)];
|
|
} break;
|
|
|
|
case ScreenMode::YamahaGraphics6:
|
|
case ScreenMode::YamahaGraphics7: {
|
|
const uint8_t *const ram2 = &ram_[65536];
|
|
const int column = Storage<personality>::next_event_->id << 3;
|
|
const auto start = bits<15>((y << 7) | (column >> 1));
|
|
auto &line_buffer = *fetch_line_buffer_;
|
|
|
|
// Fetch from alternate banks.
|
|
line_buffer.bitmap[column + 0] = ram_[pattern_name_address_ & AddressT(start + 0) & 0xffff];
|
|
line_buffer.bitmap[column + 1] = ram2[pattern_name_address_ & AddressT(start + 0) & 0xffff];
|
|
line_buffer.bitmap[column + 2] = ram_[pattern_name_address_ & AddressT(start + 1) & 0xffff];
|
|
line_buffer.bitmap[column + 3] = ram2[pattern_name_address_ & AddressT(start + 1) & 0xffff];
|
|
line_buffer.bitmap[column + 4] = ram_[pattern_name_address_ & AddressT(start + 2) & 0xffff];
|
|
line_buffer.bitmap[column + 5] = ram2[pattern_name_address_ & AddressT(start + 2) & 0xffff];
|
|
line_buffer.bitmap[column + 6] = ram_[pattern_name_address_ & AddressT(start + 3) & 0xffff];
|
|
line_buffer.bitmap[column + 7] = ram2[pattern_name_address_ & AddressT(start + 3) & 0xffff];
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpriteY:
|
|
switch(mode) {
|
|
case ScreenMode::Blank:
|
|
case ScreenMode::Text:
|
|
case ScreenMode::YamahaText80:
|
|
// Ensure the compiler can discard character_fetcher in these modes.
|
|
break;
|
|
|
|
default:
|
|
sprite_fetcher.fetch_y(Storage<personality>::next_event_->id);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpriteLocation:
|
|
switch(mode) {
|
|
case ScreenMode::Blank:
|
|
case ScreenMode::Text:
|
|
case ScreenMode::YamahaText80:
|
|
// Ensure the compiler can discard character_fetcher in these modes.
|
|
break;
|
|
|
|
default:
|
|
sprite_fetcher.fetch_location(Storage<personality>::next_event_->id);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case Type::SpritePattern:
|
|
switch(mode) {
|
|
case ScreenMode::Blank:
|
|
case ScreenMode::Text:
|
|
case ScreenMode::YamahaText80:
|
|
// Ensure the compiler can discard character_fetcher in these modes.
|
|
break;
|
|
|
|
default:
|
|
sprite_fetcher.fetch_pattern(Storage<personality>::next_event_->id);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
++Storage<personality>::next_event_;
|
|
}
|
|
}
|
|
|
|
|
|
template <Personality personality>
|
|
template<bool use_end> void Base<personality>::fetch_yamaha(uint8_t y, int, int end) {
|
|
if constexpr (is_yamaha_vdp(personality)) {
|
|
// Dispatch according to [supported] screen mode.
|
|
#define Dispatch(mode) case mode: fetch_yamaha<mode>(y, end); break;
|
|
switch(fetch_line_buffer_->screen_mode) {
|
|
default: break;
|
|
Dispatch(ScreenMode::Blank);
|
|
Dispatch(ScreenMode::Text);
|
|
Dispatch(ScreenMode::MultiColour);
|
|
Dispatch(ScreenMode::ColouredText);
|
|
Dispatch(ScreenMode::Graphics);
|
|
Dispatch(ScreenMode::YamahaText80);
|
|
Dispatch(ScreenMode::YamahaGraphics3);
|
|
Dispatch(ScreenMode::YamahaGraphics4);
|
|
Dispatch(ScreenMode::YamahaGraphics5);
|
|
Dispatch(ScreenMode::YamahaGraphics6);
|
|
Dispatch(ScreenMode::YamahaGraphics7);
|
|
}
|
|
#undef Dispatch
|
|
}
|
|
}
|
|
|
|
// MARK: - Mega Drive
|
|
|
|
// TODO.
|
|
|
|
}
|