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CLK/Machines/Commodore/Plus4/Audio.hpp
2024-12-31 10:25:11 -05:00

105 lines
2.4 KiB
C++

//
// Audio.hpp
// Clock Signal
//
// Created by Thomas Harte on 30/12/2024.
// Copyright © 2024 Thomas Harte. All rights reserved.
//
#pragma once
#include "../../../Outputs/Speaker/Implementation/BufferSource.hpp"
#include "../../../Concurrency/AsyncTaskQueue.hpp"
namespace Commodore::Plus4 {
// PAL: / 160 i.e. 5*32
// NTSC: / 128 i.e. 4*32
// 111860.78125 = NTSC
// 110840.46875 = PAL
class Audio: public Outputs::Speaker::BufferSource<Audio, false> {
public:
Audio(Concurrency::AsyncTaskQueue<false> &audio_queue) :
audio_queue_(audio_queue) {}
template <Outputs::Speaker::Action action>
void apply_samples(std::size_t size, Outputs::Speaker::MonoSample *const target) {
const auto count_frequency = [&](int index) {
if(!counts_[index]) {
counts_[index] = frequencies_[index] * frequency_multiplier_;
states_[index] ^= 1;
} else {
--counts_[index];
}
};
for(size_t c = 0; c < size; c++) {
count_frequency(0);
count_frequency(1);
Outputs::Speaker::apply<action>(
target[c],
Outputs::Speaker::MonoSample(
(
((states_[0] & masks_[0]) * external_volume_) +
((states_[1] & masks_[1]) * external_volume_)
) * volume_
));
}
r_ += size;
}
void set_sample_volume_range(const std::int16_t range) {
external_volume_ = range >> 5;
}
bool is_zero_level() const {
return !(masks_[0] || masks_[1] || sound2_noise_on_) || !volume_;
}
template <int channel> void set_frequency_low(uint8_t value) {
audio_queue_.enqueue([this, value] {
frequencies_[channel] = (frequencies_[channel] & 0xff00) | value;
});
}
template <int channel> void set_frequency_high(uint8_t value) {
audio_queue_.enqueue([this, value] {
frequencies_[channel] = (frequencies_[channel] & 0x00ff) | ((value&3) << 8);
});
}
void set_constrol(uint8_t value) {
audio_queue_.enqueue([this, value] {
volume_ = value & 0xf;
masks_[0] = (value & 0x10) ? 1 : 0;
masks_[1] = (value & 0x20) ? 1 : 0;
sound2_noise_on_ = value & 0x40;
sound_dc_ = value & 0x80;
});
}
private:
// Calling-thread state.
Concurrency::AsyncTaskQueue<false> &audio_queue_;
// Audio-thread state.
int16_t external_volume_ = 0;
int frequencies_[2]{};
int frequency_multiplier_ = 5;
int counts_[2]{};
int states_[2]{};
int masks_[2]{};
bool sound2_noise_on_ = false;
bool sound_dc_ = false;
uint8_t volume_ = 0;
int r_ = 0;
};
}