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CLK/Machines/Enterprise/Keyboard.cpp
Thomas Harte 0c3e9dca28 Adds some basic keyboard inputs.
I think the next thing required is interrupts though.
2021-06-17 20:47:56 -04:00

48 lines
1.2 KiB
C++

//
// Keyboard.cpp
// Clock Signal
//
// Created by Thomas Harte on 17/06/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Keyboard.hpp"
using namespace Enterprise;
uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) const {
#define BIND(source, dest) case Inputs::Keyboard::Key::source: return uint16_t(Key::dest)
switch(key) {
default: break;
BIND(k1, k1); BIND(k2, k2); BIND(k3, k3); BIND(k4, k4); BIND(k5, k5);
BIND(k6, k6); BIND(k7, k7); BIND(k8, k8); BIND(k9, k9); BIND(k0, k0);
BIND(Q, Q); BIND(W, W); BIND(E, E); BIND(R, R); BIND(T, T);
BIND(Y, Y); BIND(U, U); BIND(I, I); BIND(O, O); BIND(P, P);
BIND(A, A); BIND(S, S); BIND(D, D); BIND(F, F); BIND(G, G);
BIND(H, H); BIND(J, J); BIND(K, K); BIND(L, L);
BIND(Z, Z); BIND(X, X); BIND(C, C); BIND(V, V);
BIND(B, B); BIND(N, N); BIND(M, M);
BIND(Space, Space); BIND(Enter, Enter);
BIND(LeftShift, LeftShift);
BIND(RightShift, RightShift);
BIND(LeftOption, Option);
BIND(RightOption, Option);
BIND(LeftControl, Control);
BIND(RightControl, Control);
BIND(Left, Left);
BIND(Right, Right);
BIND(Up, Up);
BIND(Down, Down);
}
#undef BIND
return MachineTypes::MappedKeyboardMachine::KeyNotMapped;
}