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0c3e9dca28
I think the next thing required is interrupts though.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
//
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// Keyboard.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 17/06/2021.
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// Copyright © 2021 Thomas Harte. All rights reserved.
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//
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#include "Keyboard.hpp"
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using namespace Enterprise;
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uint16_t KeyboardMapper::mapped_key_for_key(Inputs::Keyboard::Key key) const {
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#define BIND(source, dest) case Inputs::Keyboard::Key::source: return uint16_t(Key::dest)
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switch(key) {
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default: break;
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BIND(k1, k1); BIND(k2, k2); BIND(k3, k3); BIND(k4, k4); BIND(k5, k5);
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BIND(k6, k6); BIND(k7, k7); BIND(k8, k8); BIND(k9, k9); BIND(k0, k0);
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BIND(Q, Q); BIND(W, W); BIND(E, E); BIND(R, R); BIND(T, T);
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BIND(Y, Y); BIND(U, U); BIND(I, I); BIND(O, O); BIND(P, P);
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BIND(A, A); BIND(S, S); BIND(D, D); BIND(F, F); BIND(G, G);
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BIND(H, H); BIND(J, J); BIND(K, K); BIND(L, L);
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BIND(Z, Z); BIND(X, X); BIND(C, C); BIND(V, V);
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BIND(B, B); BIND(N, N); BIND(M, M);
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BIND(Space, Space); BIND(Enter, Enter);
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BIND(LeftShift, LeftShift);
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BIND(RightShift, RightShift);
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BIND(LeftOption, Option);
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BIND(RightOption, Option);
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BIND(LeftControl, Control);
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BIND(RightControl, Control);
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BIND(Left, Left);
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BIND(Right, Right);
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BIND(Up, Up);
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BIND(Down, Down);
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}
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#undef BIND
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return MachineTypes::MappedKeyboardMachine::KeyNotMapped;
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}
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