1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-22 12:33:29 +00:00
CLK/Machines/Amiga/Audio.cpp
2024-01-19 22:19:35 -05:00

676 lines
16 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// Audio.cpp
// Clock Signal
//
// Created by Thomas Harte on 09/11/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#include "Audio.hpp"
#include "Flags.hpp"
#include <cassert>
#include <tuple>
using namespace Amiga;
Audio::Audio(Chipset &chipset, uint16_t *ram, size_t word_size, float output_rate) :
DMADevice<4>(chipset, ram, word_size) {
// Mark all buffers as available.
for(auto &flag: buffer_available_) {
flag.store(true, std::memory_order::memory_order_relaxed);
}
speaker_.set_input_rate(output_rate);
speaker_.set_high_frequency_cutoff(7000.0f);
}
// MARK: - Exposed setters.
void Audio::set_length(int channel, uint16_t length) {
assert(channel >= 0 && channel < 4);
channels_[channel].length = length;
}
void Audio::set_period(int channel, uint16_t period) {
assert(channel >= 0 && channel < 4);
channels_[channel].period = period;
}
void Audio::set_volume(int channel, uint16_t volume) {
assert(channel >= 0 && channel < 4);
channels_[channel].volume = (volume & 0x40) ? 64 : (volume & 0x3f);
}
template <bool is_external> void Audio::set_data(int channel, uint16_t data) {
assert(channel >= 0 && channel < 4);
channels_[channel].wants_data = false;
channels_[channel].data = data;
// TODO: "the [PWM] counter is reset when ... AUDxDAT is written", but
// does that just mean written by the CPU, or does it include DMA?
// My guess is the former. But TODO.
if constexpr (is_external) {
channels_[channel].reset_output_phase();
}
}
template void Audio::set_data<false>(int, uint16_t);
template void Audio::set_data<true>(int, uint16_t);
void Audio::set_channel_enables(uint16_t enables) {
channels_[0].dma_enabled = enables & 1;
channels_[1].dma_enabled = enables & 2;
channels_[2].dma_enabled = enables & 4;
channels_[3].dma_enabled = enables & 8;
}
void Audio::set_modulation_flags(uint16_t flags) {
channels_[3].attach_period = flags & 0x80;
channels_[2].attach_period = flags & 0x40;
channels_[1].attach_period = flags & 0x20;
channels_[0].attach_period = flags & 0x10;
channels_[3].attach_volume = flags & 0x08;
channels_[2].attach_volume = flags & 0x04;
channels_[1].attach_volume = flags & 0x02;
channels_[0].attach_volume = flags & 0x01;
}
void Audio::set_interrupt_requests(uint16_t requests) {
channels_[0].interrupt_pending = requests & uint16_t(InterruptFlag::AudioChannel0);
channels_[1].interrupt_pending = requests & uint16_t(InterruptFlag::AudioChannel1);
channels_[2].interrupt_pending = requests & uint16_t(InterruptFlag::AudioChannel2);
channels_[3].interrupt_pending = requests & uint16_t(InterruptFlag::AudioChannel3);
}
// MARK: - DMA and mixing.
bool Audio::advance_dma(int channel) {
if(!channels_[channel].wants_data) {
return false;
}
if(channels_[channel].should_reload_address) {
channels_[channel].data_address = pointer_[size_t(channel)];
channels_[channel].should_reload_address = false;
}
set_data<false>(channel, ram_[channels_[channel].data_address & ram_mask_]);
if(channels_[channel].state != Channel::State::WaitingForDummyDMA) {
++channels_[channel].data_address;
}
return true;
}
void Audio::output() {
constexpr InterruptFlag::FlagT interrupts[] = {
InterruptFlag::AudioChannel0,
InterruptFlag::AudioChannel1,
InterruptFlag::AudioChannel2,
InterruptFlag::AudioChannel3,
};
Channel *const modulands[] = {
&channels_[1],
&channels_[2],
&channels_[3],
nullptr,
};
for(int c = 0; c < 4; c++) {
if(channels_[c].output(modulands[c])) {
posit_interrupt(interrupts[c]);
}
}
// Spin until the next buffer is available if just entering it for the first time.
// Contention here should be essentially non-existent.
if(!sample_pointer_) {
while(!buffer_available_[buffer_pointer_].load(std::memory_order::memory_order_relaxed));
}
// Left.
static_assert(std::tuple_size<AudioBuffer>::value % 2 == 0);
buffer_[buffer_pointer_][sample_pointer_] = int16_t(
(
channels_[1].output_level * channels_[1].output_enabled +
channels_[2].output_level * channels_[2].output_enabled
) << 7
);
// Right.
buffer_[buffer_pointer_][sample_pointer_ + 1] = int16_t(
(
channels_[0].output_level * channels_[0].output_enabled +
channels_[3].output_level * channels_[3].output_enabled
) << 7
);
sample_pointer_ += 2;
if(sample_pointer_ == buffer_[buffer_pointer_].size()) {
const auto &buffer = buffer_[buffer_pointer_];
auto &flag = buffer_available_[buffer_pointer_];
flag.store(false, std::memory_order::memory_order_release);
queue_.enqueue([this, &buffer, &flag] {
speaker_.push(buffer.data(), buffer.size() >> 1);
flag.store(true, std::memory_order::memory_order_relaxed);
});
buffer_pointer_ = (buffer_pointer_ + 1) % BufferCount;
sample_pointer_ = 0;
}
}
// MARK: - Per-channel logic.
/*
Big spiel on the state machine:
Commodore's Hardware Rerefence Manual provides the audio subsystem's state
machine, so I've just tried to reimplement it verbatim. It's depicted
diagrammatically in the original source as a finite state automata, the
below is my attempt to translate that into text.
000 State::Disabled:
-> State::Disabled (000)
if: N/A
action: percntrld
-> State::PlayingHigh (010)
if: AUDDAT, and not AUDxON, and not AUDxIP
action: percntrld, AUDxIR, volcntrld, pbudld1
-> State::WaitingForDummyDMA (001)
if: AUDxON
action: percntrld, AUDxDR, lencntrld, dmasen*
* NOTE: except for this case, dmasen is true only when
LENFIN = 1. Also, AUDxDSR = (AUDxDR and dmasen).
001 State::WaitingForDummyDMA:
-> State::WaitingForDummyDMA (001)
if: N/A
action: None
-> State::Disabled (000)
if: not AUDxON
action: None
-> State::WaitingForDMA (101)
if: AUDxON, and AUDxDAT
action:
1. AUDxIR
2. if not lenfin, then lencount
101 State::WaitingForDMA:
-> State::WaitingForDMA (101)
if: N/A
action: None
-> State:Disabled (000)
if: not AUDxON
action: None
-> State::PlayingHigh (010)
if: AUDxON, and AUDxDAT
action:
1. volcntrld, percntrld, pbufld1
2. if napnav, then AUDxDR
010 State::PlayingHigh
-> State::PlayingHigh (010)
if: N/A
action: percount, and penhi
-> State::PlayingLow (011)
if: perfin
action:
1. if AUDxAP, then pbufld2
2. if AUDxAP and AUDxON, then AUDxDR
3. percntrld
4. if intreq2 and AUDxON and AUDxAP, then AUDxIR
5. if AUDxAP and AUDxON, then AUDxIR
6. if lenfin and AUDxON and AUDxDAT, then lencntrld
7. if (not lenfin) and AUDxON and AUDxDAT, then lencount
8. if lenfin and AUDxON and AUDxDAT, then intreq2
[note that 68 are shared with the Low -> High transition]
011 State::PlayingLow
-> State::PlayingLow (011)
if: N/A
action: percount, and not penhi
-> State::Disabled (000)
if: perfin and not (AUDxON or not AUDxIP)
action: None
-> State::PlayingHigh (010)
if: perfin and (AUDxON or not AUDxIP)
action:
1. pbufld1
2. percntrld
3. if napnav and AUDxON, then AUDxDR
4. if napnav and AUDxON and intreq2, AUDxIR
5. if napnav and not AUDxON, AUDxIR
6. if lenfin and AUDxON and AUDxDAT, then lencntrld
7. if (not lenfin) and AUDxON and AUDxDAT, then lencount
8. if lenfin and AUDxON and AUDxDAT, then intreq2
[note that 6-8 are shared with the High -> Low transition]
Definitions:
AUDxON DMA on "x" indicates channel number (signal from DMACON).
AUDxIP Audio interrupt pending (input to channel from interrupt circuitry).
AUDxIR Audio interrupt request (output from channel to interrupt circuitry).
intreq1 Interrupt request that combines with intreq2 to form AUDxIR.
intreq2 Prepare for interrupt request. Request comes out after the
next 011->010 transition in normal operation.
AUDxDAT Audio data load signal. Loads 16 bits of data to audio channel.
AUDxDR Audio DMA request to Agnus for one word of data.
AUDxDSR Audio DMA request to Agnus to reset pointer to start of block.
dmasen Restart request enable.
percntrld Reload period counter from back-up latch typically written
by processor with AUDxPER (can also be written by attach mode).
percount Count period counter down one latch.
perfin Period counter finished (value = 1).
lencntrld Reload length counter from back-up latch.
lencount Count length counter down one notch.
lenfin Length counter finished (value = 1).
volcntrld Reload volume counter from back-up latch.
pbufld1 Load output buffer from holding latch written to by AUDxDAT.
pbufld2 Like pbufld1, but only during 010->011 with attach period.
AUDxAV Attach volume. Send data to volume latch of next channel
instead of to D->A converter.
AUDxAP Attach period. Send data to period latch of next channel
instead of to the D->A converter.
penhi Enable the high 8 bits of data to go to the D->A converter.
napnav /AUDxAV * /AUDxAP + AUDxAV -- no attach stuff or else attach
volume. Condition for normal DMA and interrupt requests.
*/
//
// Non-action fallback transition and setter, plus specialised begin_state declarations.
//
template <Audio::Channel::State end> void Audio::Channel::begin_state(Channel *) {
state = end;
}
template <> void Audio::Channel::begin_state<Audio::Channel::State::PlayingHigh>(Channel *);
template <> void Audio::Channel::begin_state<Audio::Channel::State::PlayingLow>(Channel *);
template <
Audio::Channel::State begin,
Audio::Channel::State end> bool Audio::Channel::transit(Channel *moduland) {
begin_state<end>(moduland);
return false;
}
//
// Audio::Channel::State::Disabled
//
template <> bool Audio::Channel::transit<
Audio::Channel::State::Disabled,
Audio::Channel::State::PlayingHigh>(Channel *moduland) {
begin_state<State::PlayingHigh>(moduland);
// percntrld
period_counter = period;
// [AUDxIR]: see return result.
// volcntrld
volume_latch = volume;
reset_output_phase();
// pbufld1
data_latch = data;
wants_data = true;
if(moduland && attach_volume) moduland->volume = uint8_t(data_latch);
// AUDxIR.
return true;
}
template <> bool Audio::Channel::transit<
Audio::Channel::State::Disabled,
Audio::Channel::State::WaitingForDummyDMA>(Channel *moduland) {
begin_state<State::WaitingForDummyDMA>(moduland);
// percntrld
period_counter = period;
// AUDxDR
wants_data = true;
// lencntrld
length_counter = length;
// dmasen / AUDxDSR
should_reload_address = true;
return false;
}
template <> bool Audio::Channel::output<Audio::Channel::State::Disabled>(Channel *moduland) {
// if AUDDAT, and not AUDxON, and not AUDxIP.
if(!wants_data && !dma_enabled && !interrupt_pending) {
return transit<State::Disabled, State::PlayingHigh>(moduland);
}
// if AUDxON.
if(dma_enabled) {
return transit<State::Disabled, State::WaitingForDummyDMA>(moduland);
}
return false;
}
//
// Audio::Channel::State::WaitingForDummyDMA
//
template <> bool Audio::Channel::transit<
Audio::Channel::State::WaitingForDummyDMA,
Audio::Channel::State::WaitingForDMA>(Channel *moduland) {
begin_state<State::WaitingForDMA>(moduland);
// AUDxDR
wants_data = true;
// if not lenfin, then lencount
if(length != 1) {
-- length_counter;
}
// AUDxIR
return true;
}
template <> bool Audio::Channel::output<Audio::Channel::State::WaitingForDummyDMA>(Channel *moduland) {
// if not AUDxON
if(!dma_enabled) {
return transit<State::WaitingForDummyDMA, State::Disabled>(moduland);
}
// if AUDxON and AUDxDAT
if(dma_enabled && !wants_data) {
return transit<State::WaitingForDummyDMA, State::WaitingForDMA>(moduland);
}
return false;
}
//
// Audio::Channel::State::WaitingForDMA
//
template <> bool Audio::Channel::transit<
Audio::Channel::State::WaitingForDMA,
Audio::Channel::State::PlayingHigh>(Channel *moduland) {
begin_state<State::PlayingHigh>(moduland);
// volcntrld
volume_latch = volume;
reset_output_phase();
// percntrld
period_counter = period;
// pbufld1
data_latch = data;
if(moduland && attach_volume) moduland->volume = uint8_t(data_latch);
// if napnav
if(attach_volume || !(attach_volume || attach_period)) {
// AUDxDR
wants_data = true;
}
return false;
}
template <> bool Audio::Channel::output<Audio::Channel::State::WaitingForDMA>(Channel *moduland) {
// if: not AUDxON
if(!dma_enabled) {
return transit<State::WaitingForDummyDMA, State::Disabled>(moduland);
}
// if: AUDxON, and AUDxDAT
if(dma_enabled && !wants_data) {
return transit<State::WaitingForDummyDMA, State::PlayingHigh>(moduland);
}
return false;
}
//
// Audio::Channel::State::PlayingHigh
//
void Audio::Channel::decrement_length() {
// if lenfin and AUDxON and AUDxDAT, then lencntrld
// if (not lenfin) and AUDxON and AUDxDAT, then lencount
// if lenfin and AUDxON and AUDxDAT, then intreq2
if(dma_enabled && !wants_data) {
-- length_counter;
if(!length_counter) {
length_counter = length;
will_request_interrupt = true;
should_reload_address = true; // This feels logical to me; it's a bit
// of a stab in the dark though.
}
}
}
template <> bool Audio::Channel::transit<
Audio::Channel::State::PlayingHigh,
Audio::Channel::State::PlayingLow>(Channel *moduland) {
begin_state<State::PlayingLow>(moduland);
bool wants_interrupt = false;
// if AUDxAP
if(attach_period) {
// pbufld2
data_latch = data;
if(moduland) moduland->period = data_latch;
// [if AUDxAP] and AUDxON
if(dma_enabled) {
// AUDxDR
wants_data = true;
// [if AUDxAP and AUDxON] and intreq2
if(will_request_interrupt) {
will_request_interrupt = false;
// AUDxIR
wants_interrupt = true;
}
} else {
// i.e. if AUDxAP and AUDxON, then AUDxIR
wants_interrupt = true;
}
}
// percntrld
period_counter = period;
decrement_length();
return wants_interrupt;
}
template <> void Audio::Channel::begin_state<Audio::Channel::State::PlayingHigh>(Channel *) {
state = Audio::Channel::State::PlayingHigh;
// penhi.
output_level = int8_t(data_latch >> 8);
}
template <> bool Audio::Channel::output<Audio::Channel::State::PlayingHigh>(Channel *moduland) {
// This is a reasonable guess as to the exit condition for this node;
// Commodore doesn't document.
if(period_counter == 1) {
return transit<State::PlayingHigh, State::PlayingLow>(moduland);
}
// percount.
-- period_counter;
return false;
}
//
// Audio::Channel::State::PlayingLow
//
template <> bool Audio::Channel::transit<
Audio::Channel::State::PlayingLow,
Audio::Channel::State::Disabled>(Channel *moduland) {
begin_state<State::Disabled>(moduland);
// Clear the slightly nebulous 'if intreq2 occurred' state.
will_request_interrupt = false;
return false;
}
template <> bool Audio::Channel::transit<
Audio::Channel::State::PlayingLow,
Audio::Channel::State::PlayingHigh>(Channel *moduland) {
begin_state<State::PlayingHigh>(moduland);
bool wants_interrupt = false;
// volcntrld
volume_latch = volume;
reset_output_phase(); // Is this correct?
// percntrld
period_counter = period;
// pbufld1
data_latch = data;
if(moduland && attach_volume) moduland->volume = uint8_t(data_latch);
// if napnav
if(attach_volume || !(attach_volume || attach_period)) {
// [if napnav] and AUDxON
if(dma_enabled) {
// AUDxDR
wants_data = true;
// [if napnav and AUDxON] and intreq2
if(will_request_interrupt) {
will_request_interrupt = false;
wants_interrupt = true;
}
} else {
// AUDxIR
wants_interrupt = true;
}
}
decrement_length();
return wants_interrupt;
}
template <> void Audio::Channel::begin_state<Audio::Channel::State::PlayingLow>(Channel *) {
state = Audio::Channel::State::PlayingLow;
// Output low byte.
output_level = int8_t(data_latch & 0xff);
}
template <> bool Audio::Channel::output<Audio::Channel::State::PlayingLow>(Channel *moduland) {
-- period_counter;
if(!period_counter) {
const bool dma_or_no_interrupt = dma_enabled || !interrupt_pending;
if(dma_or_no_interrupt) {
return transit<State::PlayingLow, State::PlayingHigh>(moduland);
} else {
return transit<State::PlayingLow, State::Disabled>(moduland);
}
}
return false;
}
//
// Dispatcher
//
bool Audio::Channel::output(Channel *moduland) {
// Update pulse-width modulation.
output_phase = output_phase + 1;
if(output_phase == 64) {
reset_output_phase();
} else {
output_enabled &= output_phase != volume_latch;
}
switch(state) {
case State::Disabled: return output<State::Disabled>(moduland);
case State::WaitingForDummyDMA: return output<State::WaitingForDummyDMA>(moduland);
case State::WaitingForDMA: return output<State::WaitingForDMA>(moduland);
case State::PlayingHigh: return output<State::PlayingHigh>(moduland);
case State::PlayingLow: return output<State::PlayingLow>(moduland);
default:
assert(false);
break;
}
return false;
}