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CLK/Inputs/Joystick.hpp
2018-05-13 15:19:52 -04:00

69 lines
1.4 KiB
C++

//
// Joystick.hpp
// Clock Signal
//
// Created by Thomas Harte on 14/10/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#ifndef Joystick_hpp
#define Joystick_hpp
#include <vector>
namespace Inputs {
/*!
Provides an intermediate idealised model of a simple joystick, allowing a host
machine to toggle states, while an interested party either observes or polls.
*/
class Joystick {
public:
virtual ~Joystick() {}
struct DigitalInput {
enum Type {
Up, Down, Left, Right, Fire,
Key
} type;
union {
struct {
int index;
} control;
struct {
wchar_t symbol;
} key;
} info;
DigitalInput(Type type, int index = 0) : type(type) {
info.control.index = index;
}
DigitalInput(wchar_t symbol) : type(Key) {
info.key.symbol = symbol;
}
bool operator == (const DigitalInput &rhs) {
if(rhs.type != type) return false;
if(rhs.type == Key) {
return rhs.info.key.symbol == info.key.symbol;
} else {
return rhs.info.control.index == info.control.index;
}
}
};
virtual std::vector<DigitalInput> get_inputs() = 0;
// Host interface.
virtual void set_digital_input(const DigitalInput &digital_input, bool is_active) = 0;
virtual void reset_all_inputs() {
for(const auto &input: get_inputs()) {
set_digital_input(input, false);
}
}
};
}
#endif /* Joystick_hpp */