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CLK/Machines/Utility/TypedDynamicMachine.hpp
2024-01-16 23:34:46 -05:00

70 lines
1.9 KiB
C++

//
// TypedDynamicMachine.hpp
// Clock Signal
//
// Created by Thomas Harte on 24/11/2017.
// Copyright 2017 Thomas Harte. All rights reserved.
//
#pragma once
#include "MachineForTarget.hpp"
#include <memory>
namespace Machine {
template<typename T> class TypedDynamicMachine: public ::Machine::DynamicMachine {
public:
TypedDynamicMachine(std::unique_ptr<T> &&machine) : machine_(std::move(machine)) {}
T *get() { return machine_.get(); }
TypedDynamicMachine() : TypedDynamicMachine(nullptr) {}
TypedDynamicMachine(TypedDynamicMachine &&rhs) : machine_(std::move(rhs.machine_)) {}
TypedDynamicMachine &operator=(TypedDynamicMachine &&rhs) {
machine_ = std::move(rhs.machine_);
return *this;
}
#define Provide(type, name) \
type *name() final { \
return get<type>(); \
}
Provide(Activity::Source, activity_source)
Provide(Configurable::Device, configurable_device)
Provide(MachineTypes::TimedMachine, timed_machine)
Provide(MachineTypes::ScanProducer, scan_producer)
Provide(MachineTypes::AudioProducer, audio_producer)
Provide(MachineTypes::JoystickMachine, joystick_machine)
Provide(MachineTypes::KeyboardMachine, keyboard_machine)
Provide(MachineTypes::MouseMachine, mouse_machine)
Provide(MachineTypes::MediaTarget, media_target)
#undef Provide
void *raw_pointer() final {
return get();
}
private:
template <typename Class> Class *get() {
return dynamic_cast<Class *>(machine_.get());
// Note to self: the below is not [currently] used
// because in practice TypedDynamicMachine is instantiated
// with an abstract parent of the actual class.
//
// TODO: rethink type hiding here. I think I've boxed myself
// into an uncomfortable corner.
// if constexpr (std::is_base_of_v<Class, T>) {
// return static_cast<Class *>(machine_.get());
// } else {
// return nullptr;
// }
}
std::unique_ptr<T> machine_;
};
}