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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-03-10 23:12:28 -05:00
Machines Access timing now appears to be exactly on the nail. Disabled automatic interrupt expiration again as I'm not persuaded it's correct for at least the RTC. 2016-03-10 23:12:28 -05:00
OSBindings/Mac Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00
Outputs Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled. 2016-03-08 22:54:05 -05:00
Processors/6502 Some minor optimisations and timing tweaks. Nothing of substance. 2016-03-10 19:58:50 -05:00
SignalProcessing Fixed uninitialised error and incorrect default constructor. 2016-02-12 22:35:16 -05:00
Storage/Tape Made an attempt to fix my 0114 implementation. 2016-02-20 23:13:58 -05:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE Initial commit 2015-07-16 19:46:52 -04:00
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.