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ee16095863
I could possibly try to deal with those at insertion time, but it'd get messy.
125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
//
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// DeferredQueue.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 23/08/2018.
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// Copyright © 2018 Thomas Harte. All rights reserved.
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//
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#ifndef DeferredQueue_h
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#define DeferredQueue_h
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#include <functional>
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#include <vector>
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/*!
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Provides the logic to insert into and traverse a list of future scheduled items.
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*/
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template <typename TimeUnit> class DeferredQueue {
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public:
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/*!
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Schedules @c action to occur in @c delay units of time.
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*/
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void defer(TimeUnit delay, const std::function<void(void)> &action) {
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// Apply immediately if there's no delay (or a negative delay).
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if(delay <= TimeUnit(0)) {
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action();
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return;
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}
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if(!pending_actions_.empty()) {
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// Otherwise enqueue, having subtracted the delay for any preceding events,
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// and subtracting from the subsequent, if any.
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auto insertion_point = pending_actions_.begin();
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while(insertion_point != pending_actions_.end() && insertion_point->delay < delay) {
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delay -= insertion_point->delay;
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++insertion_point;
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}
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if(insertion_point != pending_actions_.end()) {
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insertion_point->delay -= delay;
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}
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pending_actions_.emplace(insertion_point, delay, action);
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} else {
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pending_actions_.emplace_back(delay, action);
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}
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}
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/*!
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@returns The amount of time until the next enqueued action will occur,
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or TimeUnit(-1) if the queue is empty.
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*/
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TimeUnit time_until_next_action() {
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if(pending_actions_.empty()) return TimeUnit(-1);
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return pending_actions_.front().delay;
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}
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/*!
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Advances the queue the specified amount of time, performing any actions it reaches.
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*/
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void advance(TimeUnit time) {
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auto erase_iterator = pending_actions_.begin();
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while(erase_iterator != pending_actions_.end()) {
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erase_iterator->delay -= time;
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if(erase_iterator->delay <= TimeUnit(0)) {
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time = -erase_iterator->delay;
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erase_iterator->action();
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++erase_iterator;
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} else {
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break;
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}
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}
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if(erase_iterator != pending_actions_.begin()) {
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pending_actions_.erase(pending_actions_.begin(), erase_iterator);
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}
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}
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private:
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// The list of deferred actions.
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struct DeferredAction {
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TimeUnit delay;
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std::function<void(void)> action;
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DeferredAction(TimeUnit delay, const std::function<void(void)> &action) : delay(delay), action(std::move(action)) {}
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};
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std::vector<DeferredAction> pending_actions_;
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};
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/*!
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A DeferredQueue maintains a list of ordered actions and the times at which
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they should happen, and divides a total execution period up into the portions
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that occur between those actions, triggering each action when it is reached.
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This list is efficient only for short queues.
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*/
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template <typename TimeUnit> class DeferredQueuePerformer: public DeferredQueue<TimeUnit> {
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public:
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/// Constructs a DeferredQueue that will call target(period) in between deferred actions.
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DeferredQueuePerformer(std::function<void(TimeUnit)> &&target) : target_(std::move(target)) {}
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/*!
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Runs for @c length units of time.
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The constructor-supplied target will be called with one or more periods that add up to @c length;
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any scheduled actions will be called between periods.
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*/
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void run_for(TimeUnit length) {
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auto time_to_next = DeferredQueue<TimeUnit>::time_until_next_action();
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while(time_to_next != TimeUnit(-1) && time_to_next <= length) {
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target_(time_to_next);
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length -= time_to_next;
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DeferredQueue<TimeUnit>::advance(time_to_next);
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}
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DeferredQueue<TimeUnit>::advance(length);
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target_(length);
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// TODO: optimise this to avoid the multiple std::vector deletes. Find a neat way to expose that solution, maybe?
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}
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private:
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std::function<void(TimeUnit)> target_;
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};
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#endif /* DeferredQueue_h */
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