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CLK/OSBindings/Qt/functionthread.h
Thomas Harte f7e13356c4 FunctionThreads no longer automatically start.
Improvements as a result: audio works in a second machine started in an existing window; there is no audio thread footprint if there is no audio.
2020-07-01 18:55:42 -04:00

92 lines
2.4 KiB
C++

#ifndef FUNCTIONTHREAD_H
#define FUNCTIONTHREAD_H
#include <atomic>
#include <QApplication>
#include <QDebug>
#include <QEvent>
#include <QThread>
/*!
* \brief The LambdaThread class
*
* Provides a QThread to which lambdas can be posted.
*
* Disclaimer: this might be a crutch that reveals a misunderstanding of the Qt
* threading infrastructure. We'll see.
*/
class FunctionThread: public QThread {
public:
~FunctionThread() {
stop();
}
void run() override {
// Gymnastics here: events posted directly to the QThread will occur on the thread
// that created the QThread. To have events occur within a QThread, they have to be
// posted to an object created on that thread. FunctionPerformer fills that role.
if(!performer) performer = std::make_unique<FunctionPerformer>();
performerFlag.clear();
exec();
}
void stop() {
if(isRunning()) {
performAsync([this] {
this->quit();
});
}
wait();
}
void start() {
if(isRunning()) {
return;
}
// TODO: I've assumed a race condition here with the creation of performer; if QThread
// blocks on completion of `run` when starting then this is redundant.
performerFlag.test_and_set();
QThread::start();
while(performerFlag.test_and_set());
}
/*!
* \brief Schedules a function to be performed on this thread. Control
* must return to the main event loop for the function to be performed;
* use QCoreApplication::sendPostedEvents() to ensure the function is
* performed before then, if required.
*
* \param function The function to perform.
*/
void performAsync(const std::function<void(void)> &function) {
QApplication::instance()->postEvent(performer.get(), new FunctionEvent(function));
QCoreApplication::sendPostedEvents();
}
private:
struct FunctionEvent: public QEvent {
FunctionEvent(const std::function<void(void)> &function) : QEvent(QEvent::Type::User), function(function) {}
std::function<void(void)> function;
};
struct FunctionPerformer: public QObject {
FunctionPerformer(): QObject() {}
bool event(QEvent *event) override {
if(event->type() == QEvent::Type::User) {
const auto functionEvent = dynamic_cast<FunctionEvent *>(event);
if(functionEvent) {
functionEvent->function();
return true;
}
}
return QObject::event(event);
}
};
std::unique_ptr<FunctionPerformer> performer;
std::atomic_flag performerFlag;
};
#endif // FUNCTIONTHREAD_H