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CLK/Machines/Commodore/Vic-20/Vic20.hpp

99 lines
3.1 KiB
C++

//
// Vic20.hpp
// Clock Signal
//
// Created by Thomas Harte on 04/06/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef Vic20_hpp
#define Vic20_hpp
#include "../../ConfigurationTarget.hpp"
#include "../../CRTMachine.hpp"
#include "../../Typer.hpp"
#include <cstdint>
namespace Commodore {
namespace Vic20 {
enum ROMSlot {
Kernel,
BASIC,
Characters,
Drive
};
enum MemorySize {
Default,
ThreeKB,
ThirtyTwoKB
};
enum Region {
NTSC,
PAL
};
enum Key: uint16_t {
#define key(line, mask) (((mask) << 3) | (line))
Key2 = key(7, 0x01), Key4 = key(7, 0x02), Key6 = key(7, 0x04), Key8 = key(7, 0x08),
Key0 = key(7, 0x10), KeyDash = key(7, 0x20), KeyHome = key(7, 0x40), KeyF7 = key(7, 0x80),
KeyQ = key(6, 0x01), KeyE = key(6, 0x02), KeyT = key(6, 0x04), KeyU = key(6, 0x08),
KeyO = key(6, 0x10), KeyAt = key(6, 0x20), KeyUp = key(6, 0x40), KeyF5 = key(6, 0x80),
KeyCBM = key(5, 0x01), KeyS = key(5, 0x02), KeyF = key(5, 0x04), KeyH = key(5, 0x08),
KeyK = key(5, 0x10), KeyColon = key(5, 0x20), KeyEquals = key(5, 0x40), KeyF3 = key(5, 0x80),
KeySpace = key(4, 0x01), KeyZ = key(4, 0x02), KeyC = key(4, 0x04), KeyB = key(4, 0x08),
KeyM = key(4, 0x10), KeyFullStop = key(4, 0x20), KeyRShift = key(4, 0x40), KeyF1 = key(4, 0x80),
KeyRunStop = key(3, 0x01), KeyLShift = key(3, 0x02), KeyX = key(3, 0x04), KeyV = key(3, 0x08),
KeyN = key(3, 0x10), KeyComma = key(3, 0x20), KeySlash = key(3, 0x40), KeyDown = key(3, 0x80),
KeyControl = key(2, 0x01), KeyA = key(2, 0x02), KeyD = key(2, 0x04), KeyG = key(2, 0x08),
KeyJ = key(2, 0x10), KeyL = key(2, 0x20), KeySemicolon = key(2, 0x40), KeyRight = key(2, 0x80),
KeyLeft = key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08),
KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80),
Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08),
Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80),
#undef key
};
enum JoystickInput {
Up = 0x04,
Down = 0x08,
Left = 0x10,
Right = 0x80,
Fire = 0x20
};
class Machine:
public ConfigurationTarget::Machine,
public CRTMachine::Machine,
public KeyboardMachine::Machine {
public:
virtual ~Machine();
/// Creates and returns a Vic-20.
static Machine *Vic20();
/// Sets the contents of the rom in @c slot to the buffer @c data of length @c length.
virtual void set_rom(ROMSlot slot, size_t length, const uint8_t *data) = 0;
// TODO: take a std::vector<uint8_t> to collapse length and data.
/// Sets the state of joystick input @c input.
virtual void set_joystick_state(JoystickInput input, bool isPressed) = 0;
/// Sets the memory size of this Vic-20.
virtual void set_memory_size(MemorySize size) = 0;
/// Sets the region of this Vic-20.
virtual void set_region(Region region) = 0;
/// Enables or disables turbo-speed tape loading.
virtual void set_use_fast_tape_hack(bool activate) = 0;
};
}
}
#endif /* Vic20_hpp */