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114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
//
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// MultiMachine.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 28/01/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#include "MultiMachine.hpp"
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#include <algorithm>
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using namespace Analyser::Dynamic;
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MultiMachine::MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines) :
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machines_(std::move(machines)),
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configurable_(machines_),
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crt_machine_(machines_, machines_mutex_),
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joystick_machine_(machines),
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keyboard_machine_(machines_),
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media_target_(machines_) {
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crt_machine_.set_delegate(this);
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}
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Activity::Source *MultiMachine::activity_source() {
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return nullptr; // TODO
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}
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MediaTarget::Machine *MultiMachine::media_target() {
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if(has_picked_) {
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return machines_.front()->media_target();
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} else {
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return &media_target_;
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}
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}
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CRTMachine::Machine *MultiMachine::crt_machine() {
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if(has_picked_) {
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return machines_.front()->crt_machine();
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} else {
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return &crt_machine_;
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}
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}
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JoystickMachine::Machine *MultiMachine::joystick_machine() {
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if(has_picked_) {
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return machines_.front()->joystick_machine();
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} else {
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return &joystick_machine_;
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}
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}
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KeyboardMachine::Machine *MultiMachine::keyboard_machine() {
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if(has_picked_) {
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return machines_.front()->keyboard_machine();
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} else {
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return &keyboard_machine_;
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}
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}
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Configurable::Device *MultiMachine::configurable_device() {
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if(has_picked_) {
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return machines_.front()->configurable_device();
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} else {
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return &configurable_;
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}
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}
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bool MultiMachine::would_collapse(const std::vector<std::unique_ptr<DynamicMachine>> &machines) {
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return
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(machines.front()->crt_machine()->get_confidence() > 0.9f) ||
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(machines.front()->crt_machine()->get_confidence() >= 2.0f * machines[1]->crt_machine()->get_confidence());
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}
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void MultiMachine::multi_crt_did_run_machines() {
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std::lock_guard<std::mutex> machines_lock(machines_mutex_);
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#ifdef DEBUG
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for(const auto &machine: machines_) {
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CRTMachine::Machine *crt = machine->crt_machine();
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printf("%0.2f ", crt->get_confidence());
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crt->print_type();
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printf("; ");
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}
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printf("\n");
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#endif
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DynamicMachine *front = machines_.front().get();
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std::stable_sort(machines_.begin(), machines_.end(),
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[] (const std::unique_ptr<DynamicMachine> &lhs, const std::unique_ptr<DynamicMachine> &rhs){
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CRTMachine::Machine *lhs_crt = lhs->crt_machine();
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CRTMachine::Machine *rhs_crt = rhs->crt_machine();
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return lhs_crt->get_confidence() > rhs_crt->get_confidence();
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});
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if(machines_.front().get() != front) {
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crt_machine_.did_change_machine_order();
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}
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if(would_collapse(machines_)) {
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pick_first();
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}
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}
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void MultiMachine::pick_first() {
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has_picked_ = true;
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// machines_.erase(machines_.begin() + 1, machines_.end());
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// TODO: this isn't quite correct, because it may leak OpenGL/etc resources through failure to
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// request a close_output while the context is active.
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}
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void *MultiMachine::raw_pointer() {
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return nullptr;
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}
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