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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
//
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// ClockDeferrer.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 23/08/2018.
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// Copyright © 2018 Thomas Harte. All rights reserved.
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//
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#ifndef ClockDeferrer_h
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#define ClockDeferrer_h
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#include <functional>
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#include <vector>
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/*!
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A ClockDeferrer maintains a list of ordered actions and the times at which
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they should happen, and divides a total execution period up into the portions
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that occur between those actions, triggering each action when it is reached.
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*/
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template <typename TimeUnit> class ClockDeferrer {
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public:
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/// Constructs a ClockDeferrer that will call target(period) in between deferred actions.
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ClockDeferrer(std::function<void(TimeUnit)> &&target) : target_(std::move(target)) {}
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/*!
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Schedules @c action to occur in @c delay units of time.
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Actions must be scheduled in the order they will occur. It is undefined behaviour
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to schedule them out of order.
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*/
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void defer(TimeUnit delay, const std::function<void(void)> &action) {
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pending_actions_.emplace_back(delay, action);
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}
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/*!
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Runs for @c length units of time.
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The constructor-supplied target will be called with one or more periods that add up to @c length;
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any scheduled actions will be called between periods.
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*/
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void run_for(TimeUnit length) {
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// If there are no pending actions, just run for the entire length.
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// This should be the normal branch.
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if(pending_actions_.empty()) {
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target_(length);
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return;
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}
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// Divide the time to run according to the pending actions.
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while(length > TimeUnit(0)) {
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TimeUnit next_period = pending_actions_.empty() ? length : std::min(length, pending_actions_[0].delay);
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target_(next_period);
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length -= next_period;
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off_t performances = 0;
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for(auto &action: pending_actions_) {
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action.delay -= next_period;
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if(!action.delay) {
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action.action();
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++performances;
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}
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}
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if(performances) {
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pending_actions_.erase(pending_actions_.begin(), pending_actions_.begin() + performances);
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}
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}
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}
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private:
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std::function<void(TimeUnit)> target_;
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// The list of deferred actions.
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struct DeferredAction {
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TimeUnit delay;
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std::function<void(void)> action;
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DeferredAction(TimeUnit delay, const std::function<void(void)> &action) : delay(delay), action(std::move(action)) {}
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};
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std::vector<DeferredAction> pending_actions_;
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};
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#endif /* ClockDeferrer_h */
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