1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-30 04:50:08 +00:00
CLK/Machines/Amiga/Copper.cpp
2022-08-08 21:00:28 -04:00

148 lines
3.9 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// Copper.cpp
// Clock Signal
//
// Created by Thomas Harte on 16/09/2021.
// Copyright © 2021 Thomas Harte. All rights reserved.
//
#ifndef NDEBUG
#define NDEBUG
#endif
#define LOG_PREFIX "[Copper] "
#include "../../Outputs/Log.hpp"
#include "Chipset.hpp"
#include "Copper.hpp"
using namespace Amiga;
namespace {
bool satisfies_raster(uint16_t position, uint16_t blitter_status, uint16_t *instruction) {
// Return immediately if: (i) wait-for-Blitter is not disabled; and (ii) the Blitter is busy.
if(!(instruction[1] & 0x8000) && (blitter_status & 0x4000)) {
return false;
}
// Otherwise, test the raster position against the instruction's value and mask.
const uint16_t mask = 0x8000 | (instruction[1] & 0x7ffe);
return (position & mask) >= (instruction[0] & mask);
}
}
//
// Quick notes on the Copper:
//
// There are three instructions: move, wait and skip. All are two words in length.
//
// Move writes a value to one of the Chipset registers; it is encoded as:
//
// First word:
// b0: 0
// b1b8: register address
// b9+: unused ("should be set to 0")
//
// Second word:
// b0b15: value to move.
//
//
// Wait waits until the raster gets to at least a certain position, and
// optionally until the Blitter has finished. It is encoded as:
//
// First word:
// b0: 1
// b1b7: horizontal beam position
// b8+: vertical beam position
//
// Second word:
// b0: 0
// b1b7: horizontal beam comparison mask
// b8b14: vertical beam comparison mask
// b15: 1 => don't also wait for the Blitter to be finished; 0 => wait.
//
//
// Skip skips the next instruction if the raster has already reached a certain
// position, and optionally only if the Blitter has finished, and only if the
// next instruction is a move.
//
// First word:
// b0: 1
// b1b7: horizontal beam position
// b8+: vertical beam position
//
// Second word:
// b0: 1
// b1b7: horizontal beam comparison mask
// b8b14: vertical beam comparison mask
// b15: 1 => don't also test whether the Blitter is finished; 0 => test.
//
bool Copper::advance_dma(uint16_t position, uint16_t blitter_status) {
switch(state_) {
default: return false;
case State::Waiting:
if(satisfies_raster(position, blitter_status, instruction_)) {
LOG("Unblocked waiting for " << PADHEX(4) << instruction_[0] << " at " << PADHEX(4) << position << " with mask " << PADHEX(4) << (instruction_[1] & 0x7ffe));
state_ = State::FetchFirstWord;
}
return false;
case State::FetchFirstWord:
instruction_[0] = ram_[address_ & ram_mask_];
++address_;
state_ = State::FetchSecondWord;
LOG("First word fetch at " << PADHEX(4) << position);
break;
case State::FetchSecondWord: {
// Get and reset the should-skip-next flag.
const bool should_skip_move = skip_next_;
skip_next_ = false;
// Read in the second instruction word.
instruction_[1] = ram_[address_ & ram_mask_];
++address_;
LOG("Second word fetch at " << PADHEX(4) << position);
// Check for a MOVE.
if(!(instruction_[0] & 1)) {
if(!should_skip_move) {
// Stop if this move would be a privilege violation.
instruction_[0] &= 0x1fe;
if((instruction_[0] < 0x10) || (instruction_[0] < 0x20 && !(control_&1))) {
LOG("Invalid MOVE to " << PADHEX(4) << instruction_[0] << "; stopping");
state_ = State::Stopped;
break;
}
chipset_.write(instruction_[0], instruction_[1]);
}
// Roll onto the next command.
state_ = State::FetchFirstWord;
break;
}
// Got to here => this is a WAIT or a SKIP.
if(!(instruction_[1] & 1)) {
// A WAIT. The wait-for-start-of-next PAL wait of
// $FFDF,$FFFE seems to suggest evaluation will happen
// in the next cycle rather than this one.
state_ = State::Waiting;
break;
}
// Neither a WAIT nor a MOVE => a SKIP.
skip_next_ = satisfies_raster(position, blitter_status, instruction_);
state_ = State::FetchFirstWord;
} break;
}
return true;
}