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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-18 04:28:57 +00:00
CLK/Outputs/CRT
2016-03-19 22:46:17 -04:00
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Internals Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CRT.cpp Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
CRT.hpp Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
CRTTypes.hpp Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00