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CLK
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Thomas Harte
d9a9dffe63
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
..
CRT
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
Speaker.cpp
Speaker.hpp
Number of taps can be specified explicitly if you desire.
2016-04-17 20:45:57 -04:00