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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Outputs/CRT/Internals
2016-11-16 11:34:05 +08:00
..
Shaders .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
CRTConstants.hpp Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix. 2016-06-29 21:16:34 -04:00
CRTInputBufferBuilder.cpp
CRTInputBufferBuilder.hpp
CRTOpenGL.cpp Fixed mistimed reset of the target output line. Now all that's left is occasional noise. 2016-11-16 11:22:12 +08:00
CRTOpenGL.hpp At the expense of API simplicity, at least for now, resolved the most glaring cause of dirty lines. 2016-11-16 11:34:05 +08:00
Flywheel.hpp
OpenGL.hpp
TextureTarget.cpp .reset is the more normal way to reassign a unique_ptr. 2016-06-23 20:52:44 -04:00
TextureTarget.hpp