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Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
42 lines
1017 B
C++
42 lines
1017 B
C++
//
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// MultiMediaTarget.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 29/01/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#ifndef MultiMediaTarget_hpp
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#define MultiMediaTarget_hpp
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#include "../../../../Machines/MediaTarget.hpp"
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#include "../../../../Machines/DynamicMachine.hpp"
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#include <memory>
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#include <vector>
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namespace Analyser {
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namespace Dynamic {
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/*!
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Provides a class that multiplexes the media target interface to multiple machines.
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Makes a static internal copy of the list of machines; makes no guarantees about the
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order of delivered messages.
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*/
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struct MultiMediaTarget: public MachineTypes::MediaTarget {
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public:
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MultiMediaTarget(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
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// Below is the standard MediaTarget::Machine interface; see there for documentation.
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bool insert_media(const Analyser::Static::Media &media) final;
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private:
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std::vector<MachineTypes::MediaTarget *> targets_;
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};
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}
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}
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#endif /* MultiMediaTarget_hpp */
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