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CLK/Outputs/OpenGL
Icecream95 0499dbd4cf Align Scan to be a multiple of four bytes
Some GPUs (e.g. r600) require the stride of vertex attributes to be a
multiple of four bytes, add two bytes of padding to the Scan struct to
meet this alignment requirement and reduce driver CPU overhead.
2022-08-29 16:32:25 +12:00
..
Primitives Cleans up all redundant lock/unique_guard declarations. 2020-06-15 00:24:10 -04:00
OpenGL.hpp Slightly cleans up Xcode project; reenables kiosk-for-Mac builds. 2020-08-10 21:43:32 -04:00
ScanTarget.cpp Permits multiple simultaneous scan reading ranges. 2020-08-12 22:08:41 -04:00
ScanTarget.hpp Modifies BufferingScanTarget to allow has-a relationship. 2020-08-07 22:03:27 -04:00
ScanTargetGLSLFragments.cpp Align Scan to be a multiple of four bytes 2022-08-29 16:32:25 +12:00
Screenshot.hpp Unifies the OpenGL screenshot code and corrects it for arbitrary alignment. 2019-02-27 21:05:02 -05:00