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CLK/Components/OPL2/OPL2.cpp
2020-04-25 19:21:55 -04:00

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//
// OPL2.cpp
// Clock Signal
//
// Created by Thomas Harte on 02/04/2020.
// Copyright © 2020 Thomas Harte. all rights reserved.
//
#include "OPL2.hpp"
#include <cassert>
#include <cmath>
using namespace Yamaha::OPL;
template <typename Child>
OPLBase<Child>::OPLBase(Concurrency::DeferringAsyncTaskQueue &task_queue) : task_queue_(task_queue) {}
template <typename Child>
void OPLBase<Child>::write(uint16_t address, uint8_t value) {
if(address & 1) {
static_cast<Child *>(this)->write_register(selected_register_, value);
} else {
selected_register_ = value;
}
}
template class Yamaha::OPL::OPLBase<Yamaha::OPL::OPLL>;
template class Yamaha::OPL::OPLBase<Yamaha::OPL::OPL2>;
OPLL::OPLL(Concurrency::DeferringAsyncTaskQueue &task_queue, int audio_divider, bool is_vrc7): OPLBase(task_queue), audio_divider_(audio_divider) {
// Due to the way that sound mixing works on the OPLL, the audio divider may not
// be larger than 4.
assert(audio_divider <= 4);
// Install fixed instruments.
const uint8_t *patch_set = is_vrc7 ? vrc7_patch_set : opll_patch_set;
for(int c = 0; c < 15; ++c) {
setup_fixed_instrument(c+1, patch_set);
patch_set += 8;
}
// Install rhythm patches.
for(int c = 0; c < 3; ++c) {
setup_fixed_instrument(c+16, &percussion_patch_set[c * 8]);
}
// Set default modulators.
for(int c = 0; c < 9; ++c) {
channels_[c].modulator = &operators_[0];
}
}
bool OPLL::is_zero_level() {
// for(int c = 0; c < 9; ++c) {
// if(channels_[c].is_audible()) return false;
// }
return false;
}
void OPLL::get_samples(std::size_t number_of_samples, std::int16_t *target) {
// Both the OPLL and the OPL2 divide the input clock by 72 to get the base tick frequency;
// unlike the OPL2 the OPLL time-divides the output for 'mixing'.
const int update_period = 72 / audio_divider_;
const int channel_output_period = 4 / audio_divider_;
while(number_of_samples--) {
if(!audio_offset_) update_all_chanels();
*target = int16_t(output_levels_[audio_offset_ / channel_output_period]);
++target;
audio_offset_ = (audio_offset_ + 1) % update_period;
}
/* // Fill in any leftover from the previous session.
if(audio_offset_) {
while(audio_offset_ < update_period && number_of_samples) {
*target = int16_t(channels_[audio_offset_ / channel_output_period].level);
++target;
++audio_offset_;
--number_of_samples;
}
audio_offset_ = 0;
}
// End now if that provided everything that was asked for.
if(!number_of_samples) return;
int total_updates = int(number_of_samples) / update_period;
number_of_samples %= size_t(update_period);
audio_offset_ = int(number_of_samples);
while(total_updates--) {
update_all_chanels();
for(int c = 0; c < update_period; ++c) {
*target = int16_t(channels_[c / channel_output_period].level);
++target;
}
}
// If there are any other spots remaining, fill them.
if(number_of_samples) {
update_all_chanels();
for(int c = 0; c < int(number_of_samples); ++c) {
*target = int16_t(channels_[c / channel_output_period].level);
++target;
}
}*/
}
void OPLL::set_sample_volume_range(std::int16_t range) {
total_volume_ = range;
}
uint8_t OPLL::read(uint16_t address) {
// I've seen mention of an undocumented two-bit status register. I don't yet know what is in it.
return 0xff;
}
void OPLL::write_register(uint8_t address, uint8_t value) {
// The OPLL doesn't have timers or other non-audio functions, so all writes
// go to the audio queue.
task_queue_.defer([this, address, value] {
// The first 8 locations are used to define the custom instrument, and have
// exactly the same format as the patch set arrays at the head of this file.
if(address < 8) {
custom_instrument_[address] = value;
// Update whatever that did to the instrument.
setup_fixed_instrument(0, custom_instrument_);
return;
}
// Register 0xe is a cut-down version of the OPLL's register 0xbd.
if(address == 0xe) {
depth_rhythm_control_ = value & 0x3f;
// if(depth_rhythm_control_ & 0x04)
// printf("%02x\n", depth_rhythm_control_);
return;
}
const auto index = address & 0xf;
if(index > 8) return;
switch(address & 0xf0) {
case 0x30:
// Select an instrument in the top nibble, set a channel volume in the lower.
channels_[index].overrides.attenuation = value & 0xf;
channels_[index].modulator = &operators_[(value >> 4) * 2];
break;
case 0x10: channels_[index].set_frequency_low(value); break;
case 0x20:
// Set sustain on/off, key on/off, octave and a single extra bit of frequency.
// So they're a lot like OPLL registers 0xb0 to 0xb8, but not identical.
channels_[index].set_9bit_frequency_octave_key_on(value);
channels_[index].overrides.use_sustain_level = value & 0x20;
break;
default: break;
}
});
}
void OPLL::setup_fixed_instrument(int number, const uint8_t *data) {
auto modulator = &operators_[number * 2];
auto carrier = &operators_[number * 2 + 1];
modulator->set_am_vibrato_hold_sustain_ksr_multiple(data[0]);
carrier->set_am_vibrato_hold_sustain_ksr_multiple(data[1]);
modulator->set_scaling_output(data[2]);
// Set waveforms — only sine and halfsine are available.
modulator->set_waveform((data[3] >> 3) & 1);
carrier->set_waveform((data[3] >> 4) & 1);
// TODO: data[3] b0-b2: modulator feedback level
// TODO: data[3] b6, b7: carrier key-scale level
// Set ADSR parameters.
modulator->set_attack_decay(data[4]);
carrier->set_attack_decay(data[5]);
modulator->set_sustain_release(data[6]);
carrier->set_sustain_release(data[7]);
}
void OPLL::update_all_chanels() {
// Update the LFO.
oscillator_.update();
int channel_levels[9];
// Channels that are updated for melodic output regardless;
// in rhythm mode the final three channels — 6, 7, and 8 —
// are lost as their operators are used for drum noises.
for(int c = 0; c < 6; ++ c) {
channel_levels[c] = (channels_[c].update_melodic(oscillator_) * total_volume_) >> 12;
}
output_levels_[3] = channel_levels[0];
output_levels_[4] = channel_levels[1];
output_levels_[5] = channel_levels[2];
output_levels_[9] = channel_levels[3];
output_levels_[10] = channel_levels[4];
output_levels_[11] = channel_levels[5];
if(depth_rhythm_control_ & 0x20) {
// Rhythm mode.
output_levels_[8] = output_levels_[12] = 0;
// Update channel 6 as if melodic, but with the bass instrument.
output_levels_[2] = output_levels_[15] =
(channels_[6].update_bass(oscillator_, &operators_[32], depth_rhythm_control_ & 0x10) * total_volume_) >> 12;
// Use the modulator from channel 7 for the tom tom.
output_levels_[1] = output_levels_[14] =
(channels_[7].update_tom_tom(oscillator_, &operators_[34], depth_rhythm_control_ & 0x04) * total_volume_) >> 12;
// TODO: snare.
output_levels_[6] = output_levels_[16] = 0;
// TODO: cymbal.
output_levels_[7] = output_levels_[17] = 0;
// TODO: high hat.
output_levels_[0] = output_levels_[13] = 0;
} else {
// Not in rhythm mode; channels 7, 8 and 9 are melodic.
// for(int c = 7; c < 9; ++ c) {
// channel_levels[c] = (channels_[c].update_melodic(oscillator_) * total_volume_) >> 12;
// }
output_levels_[0] = output_levels_[1] = output_levels_[2] =
output_levels_[6] = output_levels_[7] = output_levels_[8] =
output_levels_[12] = output_levels_[13] = output_levels_[14] = 0;
output_levels_[15] = channel_levels[3];
output_levels_[16] = channel_levels[4];
output_levels_[17] = channel_levels[5];
}
// Test!
// for(int c = 0; c < 18; ++c) {
//// if(c != 1 && c != 14 && c != 2 && c != 15)
//// output_levels_[c] = 0;
// if(c != 1 && c != 14)
// output_levels_[c] = 0;
// }
// channels_[2].level = (channels_[2].update() * total_volume_) >> 14;
}
/*
template <Personality personality>
void OPL2<personality>::get_samples(std::size_t number_of_samples, std::int16_t *target) {
// TODO.
// out = exp(logsin(phase2 + exp(logsin(phase1) + gain1)) + gain2)
// Melodic channels are:
//
// Channel Operator 1 Operator 2
// 0 0 3
// 1 1 4
// 2 2 5
// 3 6 9
// 4 7 10
// 5 8 11
// 6 12 15
// 7 13 16
// 8 14 17
//
// In percussion mode, only channels 05 are use as melodic, with 6, 7 and 8 being
// replaced by:
//
// Bass drum, using operators 12 and 15;
// Snare, using operator 16;
// Tom tom, using operator 14,
// Cymbal, using operator 17; and
// Symbol, using operator 13.
}
*/
void OPL2::write_register(uint8_t address, uint8_t value) {
// Deal with timer changes synchronously.
switch(address) {
case 0x02: timers_[0] = value; return;
case 0x03: timers_[1] = value; return;
case 0x04: timer_control_ = value; return;
// TODO from register 4:
// b7 = IRQ reset;
// b6/b5 = timer 1/2 mask (irq enabling flags, I think?)
// b4/b3 = timer 2/1 start (seemingly the opposite order to b6/b5?)
default: break;
}
// Enqueue any changes that affect audio output.
task_queue_.enqueue([this, address, value] {
//
// Modal modifications.
//
switch(address) {
case 0x01: waveform_enable_ = value & 0x20; break;
case 0x08:
// b7: "composite sine wave mode on/off"?
csm_keyboard_split_ = value;
// b6: "Controls the split point of the keyboard. When 0, the keyboard split is the
// second bit from the bit 8 of the F-Number. When 1, the MSB of the F-Number is used."
break;
case 0xbd: depth_rhythm_control_ = value; break;
default: break;
}
//
// Operator modifications.
//
if((address >= 0x20 && address < 0xa0) || address >= 0xe0) {
// The 18 operators are spreat out across 22 addresses; each group of
// six is framed within an eight-byte area thusly:
constexpr int operator_by_address[] = {
0, 1, 2, 3, 4, 5, -1, -1,
6, 7, 8, 9, 10, 11, -1, -1,
12, 13, 14, 15, 16, 17, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
};
const auto index = operator_by_address[address & 0x1f];
if(index == -1) return;
switch(address & 0xe0) {
case 0x20: operators_[index].set_am_vibrato_hold_sustain_ksr_multiple(value); break;
case 0x40: operators_[index].set_scaling_output(value); break;
case 0x60: operators_[index].set_attack_decay(value); break;
case 0x80: operators_[index].set_sustain_release(value); break;
case 0xe0: operators_[index].set_waveform(value); break;
default: break;
}
}
//
// Channel modifications.
//
const auto index = address & 0xf;
if(index > 8) return;
switch(address & 0xf0) {
case 0xa0: channels_[index].set_frequency_low(value); break;
case 0xb0: channels_[index].set_10bit_frequency_octave_key_on(value); break;
case 0xc0: channels_[index].set_feedback_mode(value); break;
default: break;
}
});
}
uint8_t OPL2::read(uint16_t address) {
// TODO. There's a status register where:
// b7 = IRQ status (set if interrupt request ongoing)
// b6 = timer 1 flag (set if timer 1 expired)
// b5 = timer 2 flag
return 0xff;
}