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CLK/Outputs/OpenGL
Thomas Harte a8acadbe13 Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying.
All dropping out during the never-ending diagnosis at play here.
2019-01-22 22:20:12 -05:00
..
Primitives Starts towards a flattening of the intermediate video processing. 2019-01-05 18:11:39 -05:00
OpenGL.hpp Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00
ScanTarget.cpp Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying. 2019-01-22 22:20:12 -05:00
ScanTarget.hpp Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying. 2019-01-22 22:20:12 -05:00
ScanTargetGLSLFragments.cpp Gives the shader builders freer rein over what to use as inputs, and turns angles into a varying. 2019-01-22 22:20:12 -05:00