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CLK
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CLK
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CRT
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Thomas Harte
aa8a192c7e
Simplified API down to their being a single texture with a specified depth.
2016-03-19 17:37:55 -04:00
..
CRTConstants.hpp
A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything.
2016-03-19 17:07:05 -04:00
CRTInputBufferBuilder.cpp
Simplified API down to their being a single texture with a specified depth.
2016-03-19 17:37:55 -04:00
CRTInputBufferBuilder.hpp
Simplified API down to their being a single texture with a specified depth.
2016-03-19 17:37:55 -04:00
CRTOpenGL.cpp
Simplified API down to their being a single texture with a specified depth.
2016-03-19 17:37:55 -04:00
CRTOpenGL.hpp
Simplified API down to their being a single texture with a specified depth.
2016-03-19 17:37:55 -04:00
CRTRunBuilder.cpp
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
2016-03-18 21:11:09 -04:00
CRTRunBuilder.hpp
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
2016-03-18 21:11:09 -04:00
Flywheel.hpp
…
OpenGL.hpp
…
Shader.cpp
…
Shader.hpp
…
TextureTarget.cpp
…
TextureTarget.hpp
…