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CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't know. Still only half as much as the RGBA path of a few days ago. Will experiment. Also slightly adjusted division of responsibility in the fragment shader per the desire to have the `sample` function owned externally. |
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Atari2600.cpp | ||
Atari2600.hpp | ||
Atari2600Inputs.h |