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afaa86a649
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Thomas Harte
afaa86a649
Minor thing: skip the internal counter stuff if we're definitely going to end up with a transparent pixel anyway for the player and missile graphics.
2015-08-16 11:23:46 -04:00
..
Atari2600.cpp
Minor thing: skip the internal counter stuff if we're definitely going to end up with a transparent pixel anyway for the player and missile graphics.
2015-08-16 11:23:46 -04:00
Atari2600.hpp
As an experiment, performed some very basic moving of playfield composition outside of the pixel loop.
2015-08-13 21:32:22 +01:00