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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-01-13 22:38:59 -05:00
Machines Resolved some errors. 2016-01-13 22:11:33 -05:00
OSBindings/Mac Closed the loop such that audio manages to bubble up into Objective-C. 2016-01-13 22:38:59 -05:00
Outputs Closed the loop such that audio manages to bubble up into Objective-C. 2016-01-13 22:38:59 -05:00
Processors/6502 Ensured correctly timed sampling of the interrupt line. 2016-01-10 22:55:56 -05:00
SignalProcessing I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering. 2016-01-13 22:02:39 -05:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.