1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
CLK/Machines/Utility/Typer.hpp

136 lines
4.8 KiB
C++

//
// Typer.hpp
// Clock Signal
//
// Created by Thomas Harte on 19/06/2016.
// Copyright 2016 Thomas Harte. All rights reserved.
//
#ifndef Typer_hpp
#define Typer_hpp
#include <memory>
#include <string>
#include "../KeyboardMachine.hpp"
#include "../../ClockReceiver/ClockReceiver.hpp"
namespace Utility {
/*!
An interface that provides a mapping from logical characters to the sequence of keys
necessary to type that character on a given machine.
*/
class CharacterMapper {
public:
virtual ~CharacterMapper() {}
/// @returns The EndSequence-terminated sequence of keys that would cause @c character to be typed.
virtual uint16_t *sequence_for_character(char character) = 0;
/// The typer will automatically reset all keys in between each sequence that it types.
/// By default it will pause for one key's duration when doing so. Character mappers
/// can eliminate that pause by overriding this method.
/// @returns @c true if the typer should pause after performing a reset; @c false otherwise.
virtual bool needs_pause_after_reset_all_keys() { return true; }
/// The typer will pause between every entry in a keyboard sequence. On some machines
/// that may not be necessary — it'll often depends on whether the machine needs time to
/// observe a modifier like shift before it sees the actual keypress.
/// @returns @c true if the typer should pause after forwarding @c key; @c false otherwise.
virtual bool needs_pause_after_key(uint16_t key) { return true; }
protected:
typedef uint16_t KeySequence[16];
/*!
Provided in the base class as a convenience: given the lookup table of key sequences @c sequences,
with @c length entries, returns the sequence for character @c character if it exists; otherwise
returns @c nullptr.
*/
uint16_t *table_lookup_sequence_for_character(KeySequence *sequences, std::size_t length, char character);
};
/*!
Provides a stateful mechanism for typing a sequence of characters. Each character is mapped to a key sequence
by a character mapper. That key sequence is then replayed to a delegate.
Being given a delay and frequency at construction, the run_for interface can be used to produce time-based
typing. Alternatively, an owner may decline to use run_for and simply call type_next_character each time a
fresh key transition is ready to be consumed.
*/
class Typer {
public:
class Delegate: public KeyboardMachine::KeyActions {
public:
/// Informs the delegate that this typer has reached the end of its content.
virtual void typer_reset(Typer *typer) = 0;
};
Typer(const std::string &string, HalfCycles delay, HalfCycles frequency, std::unique_ptr<CharacterMapper> character_mapper, Delegate *delegate);
/// Advances for @c duration.
void run_for(const HalfCycles duration);
/// Types the next character now, if there is one.
/// @returns @c true if there was anything left to type; @c false otherwise.
bool type_next_character();
/// Adds the contents of @c str to the end of the current string.
void append(const std::string &str);
const char BeginString = 0x02; // i.e. ASCII start of text
const char EndString = 0x03; // i.e. ASCII end of text
private:
std::string string_;
std::size_t string_pointer_ = 0;
HalfCycles frequency_;
HalfCycles counter_;
int phase_ = 0;
Delegate *delegate_;
std::unique_ptr<CharacterMapper> character_mapper_;
uint16_t try_type_next_character();
const uint16_t *sequence_for_character(char) const;
};
/*!
Provides a default base class for type recipients: classes that want to attach a single typer at a time and
which may or may not want to nominate an initial delay and typing frequency.
*/
class TypeRecipient: public Typer::Delegate {
protected:
/// Attaches a typer to this class that will type @c string using @c character_mapper as a source.
void add_typer(const std::string &string, std::unique_ptr<CharacterMapper> character_mapper) {
typer_ = std::make_unique<Typer>(string, get_typer_delay(), get_typer_frequency(), std::move(character_mapper), this);
}
/*!
Provided in order to conform to that part of the Typer::Delegate interface that goes above and
beyond KeyboardMachine::Machine; responds to the end of typing by clearing all keys.
*/
void typer_reset(Typer *typer) {
clear_all_keys();
// It's unsafe to deallocate typer right now, since it is the caller, but also it has a small
// memory footprint and it's desireable not to imply that the subclass need call it any more.
// So shuffle it off into a siding.
previous_typer_ = std::move(typer_);
typer_ = nullptr;
}
virtual HalfCycles get_typer_delay() { return HalfCycles(0); }
virtual HalfCycles get_typer_frequency() { return HalfCycles(0); }
std::unique_ptr<Typer> typer_;
private:
std::unique_ptr<Typer> previous_typer_;
};
}
#endif /* Typer_hpp */