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62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
//
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// Keyboard.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 10/10/2017.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#ifndef Machines_Commodore_Vic20_Keyboard_hpp
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#define Machines_Commodore_Vic20_Keyboard_hpp
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#include "../../KeyboardMachine.hpp"
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#include "../../Utility/Typer.hpp"
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namespace Commodore {
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namespace Vic20 {
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enum Key: uint16_t {
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#define key(line, mask) (((mask) << 3) | (line))
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Key2 = key(7, 0x01), Key4 = key(7, 0x02), Key6 = key(7, 0x04), Key8 = key(7, 0x08),
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Key0 = key(7, 0x10), KeyDash = key(7, 0x20), KeyHome = key(7, 0x40), KeyF7 = key(7, 0x80),
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KeyQ = key(6, 0x01), KeyE = key(6, 0x02), KeyT = key(6, 0x04), KeyU = key(6, 0x08),
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KeyO = key(6, 0x10), KeyAt = key(6, 0x20), KeyUpArrow = key(6, 0x40), KeyF5 = key(6, 0x80),
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KeyCBM = key(5, 0x01), KeyS = key(5, 0x02), KeyF = key(5, 0x04), KeyH = key(5, 0x08),
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KeyK = key(5, 0x10), KeyColon = key(5, 0x20), KeyEquals = key(5, 0x40), KeyF3 = key(5, 0x80),
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KeySpace = key(4, 0x01), KeyZ = key(4, 0x02), KeyC = key(4, 0x04), KeyB = key(4, 0x08),
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KeyM = key(4, 0x10), KeyFullStop = key(4, 0x20), KeyRShift = key(4, 0x40), KeyF1 = key(4, 0x80),
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KeyRunStop = key(3, 0x01), KeyLShift = key(3, 0x02), KeyX = key(3, 0x04), KeyV = key(3, 0x08),
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KeyN = key(3, 0x10), KeyComma = key(3, 0x20), KeySlash = key(3, 0x40), KeyDown = key(3, 0x80),
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KeyControl = key(2, 0x01), KeyA = key(2, 0x02), KeyD = key(2, 0x04), KeyG = key(2, 0x08),
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KeyJ = key(2, 0x10), KeyL = key(2, 0x20), KeySemicolon = key(2, 0x40), KeyRight = key(2, 0x80),
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KeyLeftArrow= key(1, 0x01), KeyW = key(1, 0x02), KeyR = key(1, 0x04), KeyY = key(1, 0x08),
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KeyI = key(1, 0x10), KeyP = key(1, 0x20), KeyAsterisk = key(1, 0x40), KeyReturn = key(1, 0x80),
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Key1 = key(0, 0x01), Key3 = key(0, 0x02), Key5 = key(0, 0x04), Key7 = key(0, 0x08),
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Key9 = key(0, 0x10), KeyPlus = key(0, 0x20), KeyGBP = key(0, 0x40), KeyDelete = key(0, 0x80),
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// Virtual keys.
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KeyUp = 0xfff0,
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KeyLeft = 0xfff1,
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KeyF2 = 0xfff2,
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KeyF4 = 0xfff3,
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KeyF6 = 0xfff4,
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KeyF8 = 0xfff5,
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// Physical keys not within the usual matrix.
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KeyRestore = 0xfffd,
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#undef key
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};
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struct KeyboardMapper: public MachineTypes::MappedKeyboardMachine::KeyboardMapper {
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uint16_t mapped_key_for_key(Inputs::Keyboard::Key key) const final;
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};
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struct CharacterMapper: public ::Utility::CharacterMapper {
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const uint16_t *sequence_for_character(char character) const final;
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};
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}
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}
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#endif /* Keyboard_hpp */
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