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CLK/Analyser/Dynamic/MultiMachine/Implementation/MultiJoystickMachine.cpp
2020-05-12 00:31:16 -04:00

87 lines
2.2 KiB
C++

//
// MultiJoystickMachine.cpp
// Clock Signal
//
// Created by Thomas Harte on 09/02/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#include "MultiJoystickMachine.hpp"
#include <algorithm>
using namespace Analyser::Dynamic;
namespace {
class MultiJoystick: public Inputs::Joystick {
public:
MultiJoystick(std::vector<MachineTypes::JoystickMachine *> &machines, std::size_t index) {
for(const auto &machine: machines) {
const auto &joysticks = machine->get_joysticks();
if(joysticks.size() >= index) {
joysticks_.push_back(joysticks[index].get());
}
}
}
const std::vector<Input> &get_inputs() final {
if(inputs.empty()) {
for(const auto &joystick: joysticks_) {
std::vector<Input> joystick_inputs = joystick->get_inputs();
for(const auto &input: joystick_inputs) {
if(std::find(inputs.begin(), inputs.end(), input) != inputs.end()) {
inputs.push_back(input);
}
}
}
}
return inputs;
}
void set_input(const Input &digital_input, bool is_active) final {
for(const auto &joystick: joysticks_) {
joystick->set_input(digital_input, is_active);
}
}
void set_input(const Input &digital_input, float value) final {
for(const auto &joystick: joysticks_) {
joystick->set_input(digital_input, value);
}
}
void reset_all_inputs() final {
for(const auto &joystick: joysticks_) {
joystick->reset_all_inputs();
}
}
private:
std::vector<Input> inputs;
std::vector<Inputs::Joystick *> joysticks_;
};
}
MultiJoystickMachine::MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) {
std::size_t total_joysticks = 0;
std::vector<MachineTypes::JoystickMachine *> joystick_machines;
for(const auto &machine: machines) {
auto joystick_machine = machine->joystick_machine();
if(joystick_machine) {
joystick_machines.push_back(joystick_machine);
total_joysticks = std::max(total_joysticks, joystick_machine->get_joysticks().size());
}
}
for(std::size_t index = 0; index < total_joysticks; ++index) {
joysticks_.emplace_back(new MultiJoystick(joystick_machines, index));
}
}
const std::vector<std::unique_ptr<Inputs::Joystick>> &MultiJoystickMachine::get_joysticks() {
return joysticks_;
}