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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-02-18 23:21:25 -05:00
Machines Made an attempt to put interrupts in the correct places regardless of even/odd field. 2016-02-16 20:36:19 -05:00
OSBindings/Mac Switched back down to two samples per pixel. Though one might do it. Need to investigate. 2016-02-18 23:21:25 -05:00
Outputs Widened beam a little, moved to a linear approximation of age across scans, cut number of stored frames. 2016-02-16 21:48:09 -05:00
Processors/6502 Made the constructor protected, to emphasise that this class isn't for instantiation. Also added extra comments aplenty. 2016-01-21 08:39:34 -05:00
SignalProcessing Fixed uninitialised error and incorrect default constructor. 2016-02-12 22:35:16 -05:00
Storage/Tape Removed some logging. 2016-02-07 14:42:40 -05:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE Initial commit 2015-07-16 19:46:52 -04:00
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.