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237 lines
7.3 KiB
C++
237 lines
7.3 KiB
C++
//
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// CRTOpenGL.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 13/02/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#ifndef CRTOpenGL_h
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#define CRTOpenGL_h
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#include "../CRTTypes.hpp"
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#include "OpenGL.hpp"
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#include "TextureTarget.hpp"
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#include "Shader.hpp"
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#include "CRTInputBufferBuilder.hpp"
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#include "CRTRunBuilder.hpp"
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#include <mutex>
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namespace Outputs {
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namespace CRT {
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// Output vertices are those used to copy from an input buffer — whether it describes data that maps directly to RGB
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// or is one of the intermediate buffers that we've used to convert from composite towards RGB.
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const size_t OutputVertexOffsetOfPosition = 0;
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const size_t OutputVertexOffsetOfTexCoord = 4;
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const size_t OutputVertexOffsetOfTimestamp = 8;
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const size_t OutputVertexOffsetOfLateral = 12;
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const size_t OutputVertexSize = 16;
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// Input vertices, used only in composite mode, map from the input buffer to temporary buffer locations; such
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// remapping occurs to ensure a continous stream of data for each scan, giving correct out-of-bounds behaviour
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const size_t InputVertexOffsetOfInputPosition = 0;
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const size_t InputVertexOffsetOfOutputPosition = 4;
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const size_t InputVertexOffsetOfPhaseAndAmplitude = 8;
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const size_t InputVertexOffsetOfPhaseTime = 12;
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const size_t InputVertexSize = 16;
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// These constants hold the size of the rolling buffer to which the CPU writes
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const int InputBufferBuilderWidth = 2048;
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const int InputBufferBuilderHeight = 1024;
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// This is the size of the intermediate buffers used during composite to RGB conversion
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const int IntermediateBufferWidth = 2048;
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const int IntermediateBufferHeight = 2048;
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// Runs are divided discretely by vertical syncs in order to put a usable bounds on the uniform used to track
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// run age; that therefore creates a discrete number of fields that are stored. This number should be the
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// number of historic fields that are required fully to
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const int NumberOfFields = 3;
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class OpenGLOutputBuilder {
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private:
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// colour information
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ColourSpace _colour_space;
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unsigned int _colour_cycle_numerator;
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unsigned int _colour_cycle_denominator;
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OutputDevice _output_device;
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// timing information to allow reasoning about input information
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unsigned int _cycles_per_line;
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unsigned int _height_of_display;
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unsigned int _horizontal_scan_period;
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unsigned int _vertical_scan_period;
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unsigned int _vertical_period_divider;
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// The user-supplied visible area
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Rect _visible_area;
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// Other things the caller may have provided.
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char *_composite_shader;
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char *_rgb_shader;
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// Methods used by the OpenGL code
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void prepare_rgb_output_shader();
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void prepare_composite_input_shader();
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void prepare_output_vertex_array();
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void push_size_uniforms(unsigned int output_width, unsigned int output_height);
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// the run and input data buffers
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std::unique_ptr<CRTInputBufferBuilder> _buffer_builder;
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CRTRunBuilder **_run_builders;
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int _run_write_pointer;
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std::shared_ptr<std::mutex> _output_mutex;
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// transient buffers indicating composite data not yet decoded
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std::unique_ptr<CRTRunBuilder> _composite_src_runs;
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uint16_t _composite_src_output_y;
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char *get_output_vertex_shader();
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char *get_output_fragment_shader(const char *sampling_function);
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char *get_rgb_output_fragment_shader();
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char *get_composite_output_fragment_shader();
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char *get_input_vertex_shader();
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char *get_input_fragment_shader();
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char *get_compound_shader(const char *base, const char *insert);
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std::unique_ptr<OpenGL::Shader> rgb_shader_program;
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std::unique_ptr<OpenGL::Shader> composite_input_shader_program, composite_output_shader_program;
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GLuint output_array_buffer, output_vertex_array;
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size_t output_vertices_per_slice;
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GLint windowSizeUniform, timestampBaseUniform;
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GLint boundsOriginUniform, boundsSizeUniform;
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GLuint textureName, shadowMaskTextureName;
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GLuint defaultFramebuffer;
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std::unique_ptr<OpenGL::TextureTarget> compositeTexture; // receives raw composite levels
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std::unique_ptr<OpenGL::TextureTarget> filteredYTexture; // receives filtered Y in the R channel plus unfiltered I/U and Q/V in G and B
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std::unique_ptr<OpenGL::TextureTarget> filteredTexture; // receives filtered YIQ or YUV
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public:
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OpenGLOutputBuilder(unsigned int number_of_buffers, va_list sizes);
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~OpenGLOutputBuilder();
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inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator)
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{
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_colour_space = colour_space;
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_colour_cycle_numerator = colour_cycle_numerator;
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_colour_cycle_denominator = colour_cycle_denominator;
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}
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inline void set_visible_area(Rect visible_area)
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{
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_visible_area = visible_area;
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}
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inline uint8_t *get_next_input_run()
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{
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_output_mutex->lock();
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return (_output_device == Monitor) ? _run_builders[_run_write_pointer]->get_next_run(6) : _composite_src_runs->get_next_run(2);
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}
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inline void complete_input_run()
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{
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_output_mutex->unlock();
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}
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inline uint8_t *get_next_output_run()
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{
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_output_mutex->lock();
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return (_output_device == Monitor) ? _run_builders[_run_write_pointer]->get_next_run(6) : _composite_src_runs->get_next_run(2);
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}
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inline void complete_output_run()
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{
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}
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inline OutputDevice get_output_device()
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{
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return _output_device;
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}
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inline uint32_t get_current_field_time()
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{
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return _run_builders[_run_write_pointer]->duration;
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}
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inline void add_to_field_time(uint32_t amount)
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{
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_run_builders[_run_write_pointer]->duration += amount;
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}
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inline uint16_t get_composite_output_y()
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{
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return _composite_src_output_y;
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}
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inline void increment_composite_output_y()
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{
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_composite_src_output_y = (_composite_src_output_y + 1) % IntermediateBufferHeight;
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}
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inline void increment_field()
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{
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_run_write_pointer = (_run_write_pointer + 1)%NumberOfFields;
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_run_builders[_run_write_pointer]->reset();
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}
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inline void allocate_write_area(size_t required_length)
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{
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_output_mutex->lock();
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_buffer_builder->allocate_write_area(required_length);
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_output_mutex->unlock();
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}
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inline void reduce_previous_allocation_to(size_t actual_length)
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{
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_buffer_builder->reduce_previous_allocation_to(actual_length);
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}
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inline uint8_t *get_write_target_for_buffer(int buffer)
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{
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return _buffer_builder->get_write_target_for_buffer(buffer);
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}
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inline uint16_t get_last_write_x_posiiton()
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{
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return _buffer_builder->_write_x_position;
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}
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inline uint16_t get_last_write_y_posiiton()
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{
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return _buffer_builder->_write_y_position;
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}
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void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
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void set_openGL_context_will_change(bool should_delete_resources);
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void set_composite_sampling_function(const char *shader);
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void set_rgb_sampling_function(const char *shader);
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void set_output_device(OutputDevice output_device);
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inline void set_timing(unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider)
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{
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_cycles_per_line = cycles_per_line;
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_height_of_display = height_of_display;
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_horizontal_scan_period = horizontal_scan_period;
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_vertical_scan_period = vertical_scan_period;
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_vertical_period_divider = vertical_period_divider;
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// TODO: update related uniforms
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}
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};
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}
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}
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#endif /* CRTOpenGL_h */
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