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39 lines
1.1 KiB
Objective-C
39 lines
1.1 KiB
Objective-C
//
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// CSMachine.h
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2016.
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// Copyright © 2016 Thomas Harte. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "CSOpenGLView.h"
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#import "CSAudioQueue.h"
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@class CSMachine;
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@protocol CSMachineDelegate
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- (void)machineDidChangeClockRate:(CSMachine *)machine;
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- (void)machineDidChangeClockIsUnlimited:(CSMachine *)machine;
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@end
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@interface CSMachine : NSObject
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- (void)runForNumberOfCycles:(int)numberOfCycles;
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- (float)idealSamplingRateFromRange:(NSRange)range;
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- (void)setAudioSamplingRate:(float)samplingRate bufferSize:(NSUInteger)bufferSize;
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- (void)setView:(CSOpenGLView *)view aspectRatio:(float)aspectRatio;
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- (void)drawViewForPixelSize:(CGSize)pixelSize onlyIfDirty:(BOOL)onlyIfDirty;
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@property (nonatomic, strong) CSAudioQueue *audioQueue;
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@property (nonatomic, readonly) CSOpenGLView *view;
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@property (nonatomic, weak) id<CSMachineDelegate> delegate;
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@property (nonatomic, readonly) double clockRate;
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@property (nonatomic, readonly) BOOL clockIsUnlimited;
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- (void)paste:(NSString *)string;
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@end
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