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CLK/OSBindings/Mac/Clock Signal/Machine/CSMachine.h

39 lines
1.1 KiB
Objective-C

//
// CSMachine.h
// Clock Signal
//
// Created by Thomas Harte on 04/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "CSOpenGLView.h"
#import "CSAudioQueue.h"
@class CSMachine;
@protocol CSMachineDelegate
- (void)machineDidChangeClockRate:(CSMachine *)machine;
- (void)machineDidChangeClockIsUnlimited:(CSMachine *)machine;
@end
@interface CSMachine : NSObject
- (void)runForNumberOfCycles:(int)numberOfCycles;
- (float)idealSamplingRateFromRange:(NSRange)range;
- (void)setAudioSamplingRate:(float)samplingRate bufferSize:(NSUInteger)bufferSize;
- (void)setView:(CSOpenGLView *)view aspectRatio:(float)aspectRatio;
- (void)drawViewForPixelSize:(CGSize)pixelSize onlyIfDirty:(BOOL)onlyIfDirty;
@property (nonatomic, strong) CSAudioQueue *audioQueue;
@property (nonatomic, readonly) CSOpenGLView *view;
@property (nonatomic, weak) id<CSMachineDelegate> delegate;
@property (nonatomic, readonly) double clockRate;
@property (nonatomic, readonly) BOOL clockIsUnlimited;
- (void)paste:(NSString *)string;
@end